{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,2,28]],"date-time":"2025-02-28T05:16:57Z","timestamp":1740719817100,"version":"3.38.0"},"reference-count":36,"publisher":"IEEE","license":[{"start":{"date-parts":[[2024,10,13]],"date-time":"2024-10-13T00:00:00Z","timestamp":1728777600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2024,10,13]],"date-time":"2024-10-13T00:00:00Z","timestamp":1728777600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"funder":[{"DOI":"10.13039\/501100002322","name":"Coordena\u00e7\u00e3o de Aperfei\u00e7oamento de Pessoal de N\u00edvel Superior - Brasil CAPES","doi-asserted-by":"publisher","award":["001"],"award-info":[{"award-number":["001"]}],"id":[{"id":"10.13039\/501100002322","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024,10,13]]},"DOI":"10.1109\/fie61694.2024.10893352","type":"proceedings-article","created":{"date-parts":[[2025,2,26]],"date-time":"2025-02-26T18:43:35Z","timestamp":1740595415000},"page":"1-8","source":"Crossref","is-referenced-by-count":0,"title":["Challenges and Strategies in Integrating Game Design in Education: A Systematic Literature Review"],"prefix":"10.1109","author":[{"given":"Raimundo N. B.","family":"Neto","sequence":"first","affiliation":[{"name":"University of the State of Rio Grande do Norte (UERN),Department of Informatics,Mossor&#x00F3;,RN,Brazil"}]},{"given":"Eduardo H.","family":"Da S. Aranha","sequence":"additional","affiliation":[{"name":"Federal University of Rio Grande do Norte (UFRN),Department of Informatics and Applied Mathematics,Natal,RN,Brazil"}]}],"member":"263","reference":[{"key":"ref1","first-page":"74","article-title":"Game design and prototyping: Concepts and applications throughout the design process","volume-title":"Proceedings of SBGames 2010","author":"Sato","year":"2010"},{"volume-title":"Technology-Assisted Problem Solving for Engineering Education: Interactive Multimedia Applications: Interactive Multimedia Applications","year":"2009","author":"Sidhu","key":"ref2"},{"key":"ref3","first-page":"223","article-title":"Making learning fun: A taxonomy of intrinsic motivations for learning","author":"Malone","year":"2021","journal-title":"Aptitude, learning, and instruction"},{"key":"ref4","volume-title":"For the win: How game thinking can revolutionize your business","volume":"1","author":"Werbach","year":"2012"},{"key":"ref5","first-page":"648","article-title":"An evaluation of game design documents written by students","volume-title":"Proceedings of the XXIX Workshop on Informatics in School","author":"Neto","year":"2023"},{"key":"ref6","first-page":"15","article-title":"Application of game design in the refactoring of a game with a focus on computational thinking","volume-title":"Extended Abstracts of the XVIII Brazilian Symposium on Human Factors in Computer Systems","author":"Mattos","year":"2019"},{"issue":"1","key":"ref7","first-page":"618","article-title":"Application of socio-interactive game design elements in open code simulations of the phet project","volume-title":"Proceedings of the Workshop on Informatics in School","volume":"23","author":"Ribeiro","year":"2017"},{"key":"ref8","first-page":"125","article-title":"Game design document (gdd) for educational use","author":"Cornejo-Aparicio","year":"2021","journal-title":"Iberian Journal of Information Systems and Technologies"},{"key":"ref9","first-page":"17","article-title":"Participatory game design methodology with deaf children","volume-title":"Extended Abstracts of the XVII Brazilian Symposium on Collaborative Systems","author":"Galv\u00e3o","year":"2022"},{"volume-title":"Development of computational thinking through unplugged activities in basic education","year":"2017","author":"Brackmann","key":"ref10"},{"volume-title":"About parsifal","year":"2023","key":"ref11"},{"key":"ref12","first-page":"183","article-title":"Systematic literature reviews: Steps for their preparation","volume":"23","author":"Galv\u00e3o","year":"2014","journal-title":"Epidemiology and Health Services"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.5144\/0256-4947.2017.79"},{"key":"ref14","doi-asserted-by":"crossref","first-page":"83","DOI":"10.1590\/S1413-35552007000100013","article-title":"Systematic review studies: A guide for careful synthesis of scientific evidence","volume":"11","author":"Sampaio","year":"2007","journal-title":"Brazilian Journal of Physical Therapy"},{"volume-title":"SOL - Biblioteca Digital da Sociedade Brasileira de Computa\u00e7\u00e3o","year":"2024","key":"ref15"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.3390\/educsci12030162"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.5753\/sbgames_estendido.2021.19749"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.3390\/info11030126"},{"key":"ref19","first-page":"922","article-title":"Timing game - serious game for the study of time perception with participatory design: Prototype and game design","volume-title":"Extended Abstracts of the XX Brazilian Symposium on Digital Games and Entertainment","author":"Santos","year":"2021"},{"key":"ref20","first-page":"638","article-title":"A game design proposal for structural educational gamification through story creation","volume-title":"Extended Abstracts of the XX Brazilian Symposium on Digital Games and Entertainment","author":"Bernardo","year":"2021"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/ACCESS.2022.3184775"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1109\/ACCESS.2023.3289857"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1016\/j.caeai.2023.100162"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.3389\/fcomp.2022.824995"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.5753\/sbie.2023.235242"},{"key":"ref26","first-page":"542","article-title":"Methodologies used in the development of educational electronic games: A literature review","volume-title":"Proceedings of the XXXI Brazilian Symposium on Informatics in Education","author":"Oliveira","year":"2020"},{"key":"ref27","first-page":"572","article-title":"Paper prototyping in the development of digital games in the classroom","volume-title":"Extended Abstracts of the XXI Brazilian Symposium on Digital Games and Entertainment","author":"Silva","year":"2022"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.3390\/electronics12061432"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.14569\/IJACSA.2021.0120509"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.3390\/s21093102"},{"key":"ref31","first-page":"856","article-title":"Use of game design for the development of a gamified assessment in higher education","volume-title":"Extended Abstracts of the XXI Brazilian Symposium on Digital Games and Entertainment","author":"De Oliveira","year":"2022"},{"key":"ref32","first-page":"557","article-title":"Identifying characters in student-created game designs","volume-title":"Proceedings of the XXXI Workshop on Education in Computing","author":"Neto","year":"2023"},{"issue":"1","key":"ref33","first-page":"51","article-title":"An experience report on the application of gamification and game design with teachers","volume-title":"Proceedings of the Workshop on Informatics in School","volume":"23","author":"Silva","year":"2017"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1109\/TLT.2020.3018503"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.1109\/ACCESS.2021.3103198"},{"key":"ref36","first-page":"415","article-title":"Design recommendations to promote engagement in educational digital games: A systematic mapping of the literature","volume-title":"Proceedings of the XXXIII Brazilian Symposium on Informatics in Education","author":"Bueno","year":"2022"}],"event":{"name":"2024 IEEE Frontiers in Education Conference (FIE)","start":{"date-parts":[[2024,10,13]]},"location":"Washington, DC, USA","end":{"date-parts":[[2024,10,16]]}},"container-title":["2024 IEEE Frontiers in Education Conference (FIE)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx8\/10892093\/10892810\/10893352.pdf?arnumber=10893352","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,2,27]],"date-time":"2025-02-27T07:04:34Z","timestamp":1740639874000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10893352\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,10,13]]},"references-count":36,"URL":"https:\/\/doi.org\/10.1109\/fie61694.2024.10893352","relation":{},"subject":[],"published":{"date-parts":[[2024,10,13]]}}}