{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,6]],"date-time":"2026-03-06T03:30:02Z","timestamp":1772767802329,"version":"3.50.1"},"reference-count":6,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013,10]]},"DOI":"10.1109\/gcce.2013.6664844","type":"proceedings-article","created":{"date-parts":[[2013,11,27]],"date-time":"2013-11-27T16:57:12Z","timestamp":1385571432000},"page":"320-323","source":"Crossref","is-referenced-by-count":64,"title":["Fighting game artificial intelligence competition platform"],"prefix":"10.1109","author":[{"given":"Feiyu","family":"Lu","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kaito","family":"Yamamoto","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Luis H.","family":"Nomura","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Syunsuke","family":"Mizuno","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"YoungMin","family":"Lee","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ruck","family":"Thawonmas","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"3","doi-asserted-by":"publisher","DOI":"10.5176\/978-981-08-3190-5_301"},{"key":"2","author":"park","year":"0","journal-title":"Wireless Input Device for a Fighting Action Game Based on the EMG Signal and Acceleration of the Human Forearm"},{"key":"1","author":"elkin","year":"2012","journal-title":"Adaptive Game AI and Video Game Enjoyability"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1109\/MCI.2013.2264568"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2011.5949599"},{"key":"4","doi-asserted-by":"crossref","first-page":"1249","DOI":"10.1093\/ietisy\/e89-d.3.1249","article-title":"Exploiting intelligence in fighting actions games using neural networks","volume":"e89 d","author":"heon","year":"2006","journal-title":"IEICE Trans Inf &Syst"}],"event":{"name":"2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE)","location":"Tokyo, Japan","start":{"date-parts":[[2013,10,1]]},"end":{"date-parts":[[2013,10,4]]}},"container-title":["2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6653324\/6664739\/06664844.pdf?arnumber=6664844","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,21]],"date-time":"2017-06-21T23:16:54Z","timestamp":1498087014000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6664844\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013,10]]},"references-count":6,"URL":"https:\/\/doi.org\/10.1109\/gcce.2013.6664844","relation":{},"subject":[],"published":{"date-parts":[[2013,10]]}}}