{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,29]],"date-time":"2025-10-29T13:22:18Z","timestamp":1761744138451},"reference-count":24,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014,10]]},"DOI":"10.1109\/gem.2014.7048083","type":"proceedings-article","created":{"date-parts":[[2015,6,10]],"date-time":"2015-06-10T15:34:01Z","timestamp":1433950441000},"page":"1-8","source":"Crossref","is-referenced-by-count":10,"title":["Audio games as educational tools: Design principles and examples"],"prefix":"10.1109","author":[{"given":"Emmanouel","family":"Rovithis","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Andreas","family":"Floros","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Andreas","family":"Mniestris","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Nikolas","family":"Grigoriou","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","article-title":"Beyond the Screen","author":"collins","year":"2012","journal-title":"Computer Games Multimedia and Allied Technology CGAT 2012"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-39262-7_26"},{"article-title":"Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds","year":"2005","author":"masuch","key":"ref12"},{"journal-title":"Staff wars","year":"2007","key":"ref13"},{"key":"ref14","article-title":"Audio games: Fun for all? all for fun","author":"targett","year":"2003","journal-title":"Proc of the 2003 International Conference on Auditory Display (ICAD'03)"},{"key":"ref15","article-title":"Cacophony","author":"worby","year":"2013","journal-title":"Music Electronic Media and Culture"},{"key":"ref16","first-page":"400","author":"garret","year":"2010","journal-title":"The Unwanted Sound of Everything we Want"},{"key":"ref17","doi-asserted-by":"crossref","DOI":"10.1007\/978-1-349-18492-7_5","article-title":"Spectro-morphology and structuring processes","author":"smalley","year":"1986","journal-title":"The language of electroacoustic music"},{"journal-title":"On Sonic Art","year":"1997","author":"wishart","key":"ref18"},{"key":"ref19","first-page":"301","author":"schafer","year":"1977","journal-title":"The Tuning of the World"},{"key":"ref4","first-page":"168","article-title":"Game sound education at the interaction design department of the zurich university of the arts ? between research laboratory and experimental education","author":"hug","year":"2007","journal-title":"Proc of the 2nd AudioMostly 2007 International Conference - A conference on Interaction with Sound"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1155\/2008\/178923"},{"article-title":"Towards generalized accessibility of video games for the visually impaired","year":"2009","author":"yuan","key":"ref6"},{"key":"ref5","article-title":"On the functional aspects of computer game audio","author":"j\u00f8rgensen","year":"2006","journal-title":"Proc of the 1st AudioMostly 2006 International Conference - A Conference on Interaction with Sound"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1155\/2008\/470350"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1145\/2371456.2371483"},{"journal-title":"Rules of Play","year":"2003","author":"salen","key":"ref2"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1145\/1067343.1067361"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1007\/BF02504912"},{"journal-title":"Mute the noise","year":"2013","key":"ref20"},{"journal-title":"Mr Noise","year":"2013","key":"ref22"},{"journal-title":"Vuvuzela","year":"2013","key":"ref21"},{"journal-title":"White noise box","year":"2014","key":"ref24"},{"journal-title":"Distort your voice","year":"2013","key":"ref23"}],"event":{"name":"2014 IEEE Games, Media, Entertainment (GEM) Conference","start":{"date-parts":[[2014,10,22]]},"location":"Toronto, ON","end":{"date-parts":[[2014,10,24]]}},"container-title":["2014 IEEE Games Media Entertainment"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7018220\/7047963\/07048083.pdf?arnumber=7048083","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,23]],"date-time":"2017-06-23T09:23:35Z","timestamp":1498209815000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/7048083\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,10]]},"references-count":24,"URL":"https:\/\/doi.org\/10.1109\/gem.2014.7048083","relation":{},"subject":[],"published":{"date-parts":[[2014,10]]}}}