{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,29]],"date-time":"2024-10-29T17:34:51Z","timestamp":1730223291762,"version":"3.28.0"},"reference-count":8,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015,10]]},"DOI":"10.1109\/gem.2015.7377237","type":"proceedings-article","created":{"date-parts":[[2016,1,11]],"date-time":"2016-01-11T21:45:39Z","timestamp":1452548739000},"page":"1-4","source":"Crossref","is-referenced-by-count":1,"title":["Designing indoor tangible games based on fuzzy localisation"],"prefix":"10.1109","author":[{"given":"Raphael","family":"Robert-Bouchard","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jerome","family":"Dupire","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Pierre","family":"Cubaud","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1016\/S0262-4079(12)63058-9"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/1413634.1413643"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1145\/2307636.2307638"},{"journal-title":"Creating scalable location-based games lessons from Geocaching","year":"2011","author":"neustaedter","key":"ref5"},{"key":"ref8","first-page":"1","article-title":"Complex behavior at scale: An experimental study of low-power wireless sensor networks","volume":"13","author":"ganesan","year":"2002","journal-title":"Technical Report UCLAICSD-TR 02"},{"journal-title":"Seamful Games Computing Science","year":"2004","author":"chalmers","key":"ref7"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1145\/1102613.1102625"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1109\/MPRV.2003.1228525"}],"event":{"name":"2015 IEEE Games Entertainment Media Conference (GEM)","start":{"date-parts":[[2015,10,14]]},"location":"Toronto, ON","end":{"date-parts":[[2015,10,16]]}},"container-title":["2015 IEEE Games Entertainment Media Conference (GEM)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7368253\/7377195\/07377237.pdf?arnumber=7377237","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,2,5]],"date-time":"2020-02-05T23:28:37Z","timestamp":1580945317000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/7377237\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015,10]]},"references-count":8,"URL":"https:\/\/doi.org\/10.1109\/gem.2015.7377237","relation":{},"subject":[],"published":{"date-parts":[[2015,10]]}}}