{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,19]],"date-time":"2025-03-19T16:33:11Z","timestamp":1742401991695,"version":"3.28.0"},"reference-count":30,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,8]]},"DOI":"10.1109\/gem.2018.8516456","type":"proceedings-article","created":{"date-parts":[[2018,11,19]],"date-time":"2018-11-19T20:52:46Z","timestamp":1542660766000},"page":"1-9","source":"Crossref","is-referenced-by-count":15,"title":["Scenic Spheres - An AR\/VR Educational Game"],"prefix":"10.1109","author":[{"given":"Samuel J.","family":"Bryan","sequence":"first","affiliation":[]},{"given":"Abraham","family":"Campbell","sequence":"additional","affiliation":[]},{"given":"Eleni","family":"Mangina","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"journal-title":"20 Top Virtual Reality Apps that are changing Education","year":"2017","key":"ref30"},{"key":"ref10","first-page":"39","article-title":"Gamification: State of the art definition and utilization","author":"groh","year":"2012","journal-title":"4th Seminar on Research Trends in Media Informatics"},{"key":"ref11","article-title":"A User-Centered Theoretical Framework for Meaningful Gamification","author":"nicholson","year":"2012","journal-title":"Paper Presented at Games+ Leaming+Society 8 0 Madison WI"},{"key":"ref12","doi-asserted-by":"crossref","first-page":"54","DOI":"10.1006\/ceps.1999.1020","article-title":"Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions","volume":"25","author":"ryan edward","year":"0","journal-title":"Contemporary Educational Psychology"},{"journal-title":"Reality Is Broken Why Games Make Us Better and How They can Change the World","year":"2011","author":"mcgonigal","key":"ref13"},{"key":"ref14","article-title":"Gamification in Education: What, How, Why Bother?","volume":"15","author":"lee","year":"2011","journal-title":"Academic Exchange Quarterly"},{"key":"ref15","article-title":"A comparison of optical and video see-through head-mounted displays","author":"rolland","year":"1994","journal-title":"SPIE Vol 2351 Telemanipulator and Telepresence Technologies"},{"journal-title":"Sensics &#x2014; Optical see-through vs Video see-through","year":"2008","key":"ref16"},{"key":"ref17","doi-asserted-by":"crossref","first-page":"1","DOI":"10.20870\/IJVR.2010.9.2.2767","article-title":"A Survey of Augmented Reality Technologies, Applications and Limitations","volume":"9","author":"van krevelen","year":"2010","journal-title":"International Journal of Virtual Reality 2010"},{"journal-title":"Unity","year":"0","key":"ref18"},{"journal-title":"Google Maps API","year":"0","key":"ref19"},{"journal-title":"Quantitative applications in the social sciences No 07&#x2013;001 Survey questions Handcrafting the standardized questionnaire","year":"1986","author":"converse","key":"ref28"},{"journal-title":"Worldwide Spending on Augmented and Virtual Reality Expected to Double or More Every Year Through 2021","article-title":"IDC - Analyse the Future","year":"2017","key":"ref4"},{"journal-title":"Survey Research Methods","year":"1993","author":"fowler","key":"ref27"},{"journal-title":"Skin & Bones","article-title":"Smithsonian National Museum of Natural History","year":"0","key":"ref3"},{"journal-title":"Audio-Visual Methods in Teaching","year":"1969","author":"dale","key":"ref6"},{"journal-title":"Improving Data Quality when Surveying Children and Adolescents Cognitive and Social Development and its Role in Questionnaire Construction and Pretesting","year":"2011","author":"de leeuw","key":"ref29"},{"journal-title":"Survey Shows that Teachers See Potential for Virtual Reality in Education","article-title":"Samsung Newsroom","year":"2017","key":"ref5"},{"journal-title":"Proc CHI 2011 Workshop Gamification Using Game Design Elements in Non-Game Contexts","year":"2011","author":"deterding","key":"ref8"},{"journal-title":"Forbes How To Solve Your Biggest Marketing Problems With Gamification","year":"2014","author":"olenski","key":"ref7"},{"journal-title":"IKEA AR App","article-title":"IKEA's New app flaunts what you'll love most about AR","year":"2017","key":"ref2"},{"journal-title":"A social gamification framework for a K-6 learning platform","year":"2013","author":"sim\u00f5es","key":"ref9"},{"journal-title":"What is a Virtual Meeting Room and how can you benefit from one","year":"2015","author":"lokke","key":"ref1"},{"year":"2016","author":"koch","key":"ref20"},{"year":"0","author":"rift","key":"ref22"},{"journal-title":"Adobe Photoshop","year":"0","key":"ref21"},{"journal-title":"VRTK","year":"0","key":"ref24"},{"journal-title":"HTC Vive","year":"0","key":"ref23"},{"journal-title":"Steam Vr (Community)","year":"0","key":"ref26"},{"journal-title":"Steam Vr (Valve)","year":"0","key":"ref25"}],"event":{"name":"2018 IEEE Games, Entertainment, Media Conference (GEM)","start":{"date-parts":[[2018,8,15]]},"location":"Galway","end":{"date-parts":[[2018,8,17]]}},"container-title":["2018 IEEE Games, Entertainment, Media Conference (GEM)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8492977\/8516264\/08516456.pdf?arnumber=8516456","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,8,23]],"date-time":"2020-08-23T18:43:20Z","timestamp":1598208200000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8516456\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,8]]},"references-count":30,"URL":"https:\/\/doi.org\/10.1109\/gem.2018.8516456","relation":{},"subject":[],"published":{"date-parts":[[2018,8]]}}}