{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,7]],"date-time":"2024-09-07T13:50:30Z","timestamp":1725717030056},"reference-count":10,"publisher":"IEEE","license":[{"start":{"date-parts":[[2022,11,27]],"date-time":"2022-11-27T00:00:00Z","timestamp":1669507200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2022,11,27]],"date-time":"2022-11-27T00:00:00Z","timestamp":1669507200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,11,27]]},"DOI":"10.1109\/gem56474.2022.10017660","type":"proceedings-article","created":{"date-parts":[[2023,1,20]],"date-time":"2023-01-20T19:08:34Z","timestamp":1674241714000},"page":"1-2","source":"Crossref","is-referenced-by-count":0,"title":["Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development"],"prefix":"10.1109","author":[{"given":"Bill","family":"Kapralos","sequence":"first","affiliation":[{"name":"maxSIMhealth. Ontario Tech University,Oshawa,Ontario,Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Alvaro","family":"Quevedo","sequence":"additional","affiliation":[{"name":"maxSIMhealth. Ontario Tech University,Oshawa,Ontario,Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"KC","family":"Collins","sequence":"additional","affiliation":[{"name":"School of Information Technology, Carleton University,Ottawa,Ontario,Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Celina","family":"Da Silva","sequence":"additional","affiliation":[{"name":"York University,Department of Health,Toronto,Ontario,Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Eva","family":"Peisachovich","sequence":"additional","affiliation":[{"name":"York University,Department of Health,Toronto,Ontario,Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kamen","family":"Kanev","sequence":"additional","affiliation":[{"name":"Research Institute of Electronics, Shizuoka University,Hamamatsu,Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michael","family":"Jenkin","sequence":"additional","affiliation":[{"name":"Lassonde School of Engineering, York University,Department of Electrical Engineering and Computer Science,Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Adam","family":"Dubrowski","sequence":"additional","affiliation":[{"name":"maxSIMhealth. Ontario Tech University,Oshawa,Ontario,Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Fahad","family":"Alam","sequence":"additional","affiliation":[{"name":"School of Information Technology, Carleton University,Ottawa,Ontario,Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1145\/257089.257295"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1186\/s41077-020-00128-y"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1080\/17458927.2019.1619318"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2000.840369"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1016\/j.mechatronics.2014.07.004"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.7759\/cureus.13409"},{"key":"ref7","first-page":"1","article-title":"Rethinking audio-haptic perceptual immersion from in-person to remote testing during COVID-19","author":"Ning","journal-title":"IMCL 2021"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1001\/jama.2020.5227"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/TOH.2021.3077619"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2020.3003315"}],"event":{"name":"2022 IEEE Games, Entertainment, Media Conference (GEM)","start":{"date-parts":[[2022,11,27]]},"location":"St. Michael, Barbados","end":{"date-parts":[[2022,11,30]]}},"container-title":["2022 IEEE Games, Entertainment, Media Conference (GEM)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/10017435\/10017300\/10017660.pdf?arnumber=10017660","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,2,13]],"date-time":"2024-02-13T07:11:43Z","timestamp":1707808303000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10017660\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,11,27]]},"references-count":10,"URL":"https:\/\/doi.org\/10.1109\/gem56474.2022.10017660","relation":{},"subject":[],"published":{"date-parts":[[2022,11,27]]}}}