{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,8]],"date-time":"2026-02-08T00:34:07Z","timestamp":1770510847638,"version":"3.49.0"},"reference-count":20,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012,10]]},"DOI":"10.1109\/have.2012.6374452","type":"proceedings-article","created":{"date-parts":[[2012,12,12]],"date-time":"2012-12-12T22:00:17Z","timestamp":1355349617000},"page":"134-139","source":"Crossref","is-referenced-by-count":11,"title":["An analysis of online match-based games"],"prefix":"10.1109","author":[{"given":"Yong","family":"Guo","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Siqi","family":"Shen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Otto","family":"Visser","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Alexandru","family":"Iosup","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"19","author":"mason","year":"2012","journal-title":"Friends FTW! Friendship and Competition in Halo Reach"},{"key":"17","doi-asserted-by":"publisher","DOI":"10.1145\/963900.963916"},{"key":"18","doi-asserted-by":"publisher","DOI":"10.1145\/1124772.1124834"},{"key":"15","doi-asserted-by":"publisher","DOI":"10.1177\/0049124104268644"},{"key":"16","author":"zhuang","year":"2007","journal-title":"Player Dynamics in Massively Multiplayer Online Games"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1109\/TPDS.2008.148"},{"key":"14","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2010.2072506"},{"key":"11","doi-asserted-by":"publisher","DOI":"10.1109\/CLOUD.2010.57"},{"key":"12","doi-asserted-by":"publisher","DOI":"10.1109\/MSPEC.2005.1460347"},{"key":"3","doi-asserted-by":"publisher","DOI":"10.1016\/j.comnet.2005.11.005"},{"key":"20","doi-asserted-by":"publisher","DOI":"10.1145\/1806565.1806595"},{"key":"2","first-page":"839","article-title":"The life and death of online gaming communities: A look at guilds in world of warcraft","author":"ducheneaut","year":"2007","journal-title":"SIGCHI Conference"},{"key":"1","doi-asserted-by":"publisher","DOI":"10.1109\/NetGames.2011.6080982"},{"key":"10","article-title":"Dynamic Resource Provisioning in Massively Multiplayer Online Games","author":"nae","year":"2010","journal-title":"IEEE Transactions on Parallel and Distributed Systems"},{"key":"7","doi-asserted-by":"publisher","DOI":"10.1145\/1167838.1167860"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1109\/TNET.2009.2034371"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1109\/HAVE.2011.6132542"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1145\/1496046.1496063"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.1109\/NETGAMES.2010.5679543"},{"key":"8","doi-asserted-by":"publisher","DOI":"10.1109\/MIC.2010.57"}],"event":{"name":"2012 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2012)","location":"Munich, Germany","start":{"date-parts":[[2012,10,8]]},"end":{"date-parts":[[2012,10,9]]}},"container-title":["2012 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2012) Proceedings"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/6361517\/6374426\/06374452.pdf?arnumber=6374452","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,22]],"date-time":"2017-03-22T01:30:19Z","timestamp":1490146219000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6374452\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012,10]]},"references-count":20,"URL":"https:\/\/doi.org\/10.1109\/have.2012.6374452","relation":{},"subject":[],"published":{"date-parts":[[2012,10]]}}}