{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,21]],"date-time":"2026-01-21T07:35:06Z","timestamp":1768980906063,"version":"3.49.0"},"reference-count":31,"publisher":"IEEE","license":[{"start":{"date-parts":[[2023,2,20]],"date-time":"2023-02-20T00:00:00Z","timestamp":1676851200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2023,2,20]],"date-time":"2023-02-20T00:00:00Z","timestamp":1676851200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023,2,20]]},"DOI":"10.1109\/icaiic57133.2023.10067133","type":"proceedings-article","created":{"date-parts":[[2023,3,23]],"date-time":"2023-03-23T17:38:05Z","timestamp":1679593085000},"page":"046-052","source":"Crossref","is-referenced-by-count":7,"title":["Development of Timun Mas Game Platformer for Increasing Generation Z Interest to Indonesian Folklore"],"prefix":"10.1109","author":[{"given":"Andru Baskara","family":"Putra","sequence":"first","affiliation":[{"name":"School of Computer Science - Bina Nusantara University,Computer Science Departement,Palmerah,Jakarta,Indonesia,11480"}]},{"given":"Alief Kukuh","family":"Nurkusuma","sequence":"additional","affiliation":[{"name":"School of Computer Science - Bina Nusantara University,Computer Science Departement,Palmerah,Jakarta,Indonesia,11480"}]},{"given":"Gregorious Juan","family":"Khawarga","sequence":"additional","affiliation":[{"name":"School of Computer Science - Bina Nusantara University,Computer Science Departement,Palmerah,Jakarta,Indonesia,11480"}]},{"family":"Meiliana","sequence":"additional","affiliation":[{"name":"School of Computer Science - Bina Nusantara University,Computer Science Departement,Palmerah,Jakarta,Indonesia,11480"}]},{"given":"Muhamad","family":"Fajar","sequence":"additional","affiliation":[{"name":"School of Computer Science - Bina Nusantara University,Computer Science Departement,Palmerah,Jakarta,Indonesia,11480"}]}],"member":"263","reference":[{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.23887\/karmapati.v7i2.15277"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/isitia.2015.7219987"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1088\/1757-899x\/288\/1\/012072"},{"issue":"2","key":"ref4","article-title":"UPAYA MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA DENGAN MODEL TEAM GAMES TURNAMEN (TGT) MENGGUNAKAN PEMECAHAN SOAL BERKONTEKS CERITA RAKYAT SUMUT DI KELAS V SD","volume":"5","author":"Candra","year":"2020","journal-title":"MES: Journal of Mathematics Education and Science"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.23887\/insert.v2i2.40691"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.23887\/karmapati.v7i2.15280"},{"key":"ref7","author":"Budiman","year":"2017","journal-title":"Pengembangan aplikasi game budaya Indonesia Roro Jonggrang"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.33364\/algoritma\/v.18-1.818"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.36040\/jati.v5i1.3379"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.24843\/lkjiti.2017.v08.i03.p07"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.55886\/infokom.v5i2.279"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.22219\/kinetik.v3i4.721"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.32672\/jnkti.v5i1.3977"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1007\/978-981-287-988-2"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1088\/1742-6596\/1516\/1\/012012"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.33479\/sb.v2i1.141"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1109\/icsgteis.2018.8709109"},{"issue":"2","key":"ref18","first-page":"203","article-title":"Game Based Education: Pengenalan Peristiwa Sejarah Permesta di Minahasa","volume":"14","author":"Yeremia","year":"2019","journal-title":"J. Tek. Inform."},{"issue":"1","key":"ref19","article-title":"PENGEMBANGAN GAME CERITA RAKYAT BALI BERBASIS DESKTOP \u2018CALON ARANG (THE DARKNESS OF DIRAH),\u2019","volume":"11","author":"Budiartawan","year":"2022","journal-title":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.23887\/insert.v1i2.31040"},{"key":"ref21","first-page":"198","article-title":"Of Culture Preservation And Entertainment: Toyol","volume":"207","author":"Mohd Fairuz","year":"2018","journal-title":"Adv. Soc. Sci. Educ. Humanit. Res."},{"key":"ref22","author":"Carvalho","year":"2015","journal-title":"Teaching Brazilian folklore through videogames: a way to motivate students Teaching Brazilian folklore through videogames: a way to motivate students"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.2139\/ssrn.3800616"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.30591\/jpit.v3i1.621"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.30700\/jst.v11i1.1054"},{"key":"ref26","volume-title":"Buku Cerita Rakyat Riau Ketobong Keramat Berbasis Markerless Augmented Reality (AR) dengan Teknik User-Defined Target","author":"Trisnadoli","year":"2019"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1109\/icsec47112.2019.8974761"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.22460\/comm-edu.v3i2.3779"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.18517\/ijaseit.6.3.815"},{"key":"ref30","article-title":"Dongeng Anak Nusantara: Timun Mas dan Raksasa","volume-title":"POPMAMA.com","author":"Rompies","year":"2021"},{"issue":"1","key":"ref31","first-page":"201","article-title":"PEMAHAMAN SISWA TERHADAP PEMANFAATAN MEDIA PEMBELAJARAN BERBASIS LIVE WIRE PADA MATA PELAJARAN TEKNIK LISTRIK KELAS X JURUSAN AUDIO VIDEO DI SMK NEGERI 4 SEMARANG","volume":"4","author":"Abidin","journal-title":"Edu Elektrika"}],"event":{"name":"2023 International Conference on Artificial Intelligence in Information and Communication (ICAIIC)","location":"Bali, Indonesia","start":{"date-parts":[[2023,2,20]]},"end":{"date-parts":[[2023,2,23]]}},"container-title":["2023 International Conference on Artificial Intelligence in Information and Communication (ICAIIC)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/10066849\/10066958\/10067133.pdf?arnumber=10067133","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,3,3]],"date-time":"2024-03-03T04:40:15Z","timestamp":1709440815000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10067133\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,2,20]]},"references-count":31,"URL":"https:\/\/doi.org\/10.1109\/icaiic57133.2023.10067133","relation":{},"subject":[],"published":{"date-parts":[[2023,2,20]]}}}