{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,4]],"date-time":"2025-06-04T05:45:43Z","timestamp":1749015943331,"version":"3.28.0"},"reference-count":35,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,4]]},"DOI":"10.1109\/icassp.2018.8461403","type":"proceedings-article","created":{"date-parts":[[2018,9,21]],"date-time":"2018-09-21T18:24:48Z","timestamp":1537554288000},"page":"6448-6452","source":"Crossref","is-referenced-by-count":2,"title":["Gamification of DSP: Electronic vs Pen-and-Paper"],"prefix":"10.1109","author":[{"given":"Richard K.","family":"Martin","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kirsten R.","family":"Basinet","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jacob","family":"Rosenblum","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Alexander","family":"Schwartz","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Andrew G.","family":"Klein","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref33","first-page":"1117","article-title":"Understanding signal theory through play","author":"sokic","year":"2011","journal-title":"34th International Convention MIPRO"},{"journal-title":"What Video Games Have to Teach Us about Learning and Literacy","year":"2004","key":"ref32"},{"key":"ref31","article-title":"Engineers at play: Games as teaching tools for undergraduate engineering students","author":"cheryl","year":"2016","journal-title":"Journal of Engineering Education"},{"key":"ref30","article-title":"Using Spaced Repetition and Gamification to Enhance K-12 Student Science Literacy With On-Demand Mobile Short Reads","author":"yeh","year":"2016","journal-title":"Proc IEEE Frontiers in Education Conf"},{"journal-title":"Learning about signals through tinkering and game-playing","year":"0","author":"klein","key":"ref35"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1002\/j.2168-9830.2005.tb00831.x"},{"key":"ref10","doi-asserted-by":"crossref","first-page":"25","DOI":"10.4156\/jdcta.vol7.issue2.4","article-title":"Toward Gamified Classroom: Classification of Engineering Students Based on The Bartle's Player Types Model","volume":"7","author":"kim","year":"2013","journal-title":"International Journal of Digital Content Technology and its Applications"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/TE.2012.2207959"},{"key":"ref12","first-page":"1","article-title":"Survey analysis: The effectiveness of game-based learning (gbl) in tertiary education environment","author":"seng yue","year":"2015","journal-title":"IT Convergence and Security (ICITCS) 2015 5th International Conference on"},{"key":"ref13","first-page":"1","article-title":"Understanding game play domain: An interpretive approach towards modelling educational games with multi -domain framework","author":"ahmad","year":"2015","journal-title":"IT Convergence and Security (ICITCS) 2015 5th International Conference on"},{"journal-title":"The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education","year":"2012","author":"kapp","key":"ref14"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1145\/985921.986068"},{"key":"ref16","article-title":"Student Learning Styles and Their Implications for Teaching","author":"montgomery","year":"1998","journal-title":"occasional paper"},{"key":"ref17","first-page":"232","article-title":"Learning Styles and Disciplinary Differences","author":"kolb","year":"1981","journal-title":"The Modern American College Arthur Chickering and Associates"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1109\/ICASSP.2012.6288487"},{"journal-title":"Reality Is Broken Why Games Make Us Better and How They can Change the World","year":"2011","author":"mcgonigal","key":"ref19"},{"key":"ref28","first-page":"945","article-title":"Does Game-Based Learning Work? Results from Three Recent Studies","author":"blunt","year":"2007","journal-title":"Proc Interservice\/Industry Training Simulation and Education Conf (I\/ITSEC 05)"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/TE.2006.879784"},{"key":"ref27","first-page":"53","article-title":"Games as an interactive classroom technique: Perceptions of corporate trainers, college instructors and students","volume":"19","author":"kumar","year":"2007","journal-title":"International Journal of Teaching and Learning in Higher Education"},{"key":"ref3","article-title":"Effects of types of active learning activity on two junior-level computer engineering courses","author":"bagchi","year":"2008","journal-title":"Proc of the 38th Annual Frontiers in Education Conf"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/MSP.2011.943074"},{"key":"ref29","doi-asserted-by":"crossref","DOI":"10.1109\/FIE.2016.7757356","article-title":"Design and Evaluation of a Computer Based Game for Education","author":"mateos","year":"2016","journal-title":"Proc 2016 IEEE Frontiers in Education Conf"},{"key":"ref5","article-title":"Project-Based Collaborative Learning of Electrical Engineering Master Students","author":"raud","year":"2010","journal-title":"Proc IEEE EDUCON"},{"key":"ref8","article-title":"A discussion on introducing half-anonymity and gamification to improve students' motivation and engagement in classroom lectures","author":"ohno","year":"2013","journal-title":"Proc Games+Learning+Society 9 0"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1109\/VS-GAMES.2013.6624228"},{"journal-title":"Techniques for Active Learning","year":"0","author":"paulson","key":"ref2"},{"key":"ref9","first-page":"1","article-title":"Gamification of Software Engineering Curriculum","author":"uskov","year":"2014","journal-title":"Proc IEEE Frontiers in Education Conference"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1073\/pnas.1319030111"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2005.11.026"},{"key":"ref22","doi-asserted-by":"crossref","DOI":"10.1109\/FIE.2016.7757352","article-title":"Using Gamification for Engagement and Learning in Electrical and Computer Engineering Classrooms","author":"marasco","year":"2016","journal-title":"Proc 2016 IEEE Frontiers in Education Conf"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1002\/j.2168-9830.2001.tb00613.x"},{"key":"ref24","first-page":"14","article-title":"Livening up college english classes with games","volume":"3","author":"cervantes","year":"2011","journal-title":"English Teaching Forum"},{"key":"ref23","article-title":"Less talk, more action: Active learning in introductory geoscience courses","author":"mcconnell","year":"2008","journal-title":"Evidence on Promising Practices in Undergraduate Science Technology Engineering and Mathematics (STEM) Education Workshop (National Academy of Sciences)"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1080\/00220489709597934"},{"key":"ref25","first-page":"9","article-title":"Gaming serves as a model for improving learning","volume":"118","author":"schwartzman","year":"1997","journal-title":"Education"}],"event":{"name":"ICASSP 2018 - 2018 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)","start":{"date-parts":[[2018,4,15]]},"location":"Calgary, AB","end":{"date-parts":[[2018,4,20]]}},"container-title":["2018 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8450881\/8461260\/08461403.pdf?arnumber=8461403","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,8,23]],"date-time":"2020-08-23T21:50:11Z","timestamp":1598219411000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8461403\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,4]]},"references-count":35,"URL":"https:\/\/doi.org\/10.1109\/icassp.2018.8461403","relation":{},"subject":[],"published":{"date-parts":[[2018,4]]}}}