{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T08:23:31Z","timestamp":1725783811263},"reference-count":19,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2010,5]]},"DOI":"10.1109\/icc.2010.5502623","type":"proceedings-article","created":{"date-parts":[[2010,7,12]],"date-time":"2010-07-12T14:22:30Z","timestamp":1278944550000},"page":"1-6","source":"Crossref","is-referenced-by-count":0,"title":["Delay Characteristics and Server Update Optimization of Multiplayer Gaming in Mobile Environment"],"prefix":"10.1109","author":[{"given":"G.","family":"Kiss","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"J.","family":"Levendovszky","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"S.","family":"Molnar","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"T.-T.","family":"Long","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1145\/1016540.1016543"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/VETECF.2002.1040488"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/JCN.2002.6596651"},{"key":"ref13","article-title":"1500 archers on a 28.8: Network programming in Age of Empires and beyond","author":"terrano","year":"2001","journal-title":"Proceedings of the 15th Games Developers Conference"},{"journal-title":"331&#x2013;3rd Generation Partnership Project RRC protocol spec","year":"0","key":"ref14"},{"journal-title":"855&#x2013;3rd Generation Partnership Project Overal description stage 2 Release 6","year":"2004","key":"ref15"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/ICC.2007.87"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1109\/ICC.2007.83"},{"year":"0","key":"ref18"},{"year":"0","key":"ref19"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1145\/566500.566511"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/1103599.1103602"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1145\/1005847.1005879"},{"key":"ref5","first-page":"1","article-title":"Latency and user behaviour on a multiplayer games server","author":"henderson","year":"2001","journal-title":"3rd International Workshop on Community Networking Proceedings"},{"journal-title":"3GPP TS 22 060 GPRS Service description Stage 1","year":"0","key":"ref8"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1109\/ICC.2001.937138"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1145\/1016540.1016543"},{"key":"ref1","article-title":"Juniper research","author":"holden","year":"2009","journal-title":"Mobile Games Subscription & download"},{"journal-title":"3GPP TS 23 107 Quality of Service concept and architecture","year":"0","key":"ref9"}],"event":{"name":"ICC 2010 - 2010 IEEE International Conference on Communications","start":{"date-parts":[[2010,5,23]]},"location":"Cape Town, South Africa","end":{"date-parts":[[2010,5,27]]}},"container-title":["2010 IEEE International Conference on Communications"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/5497983\/5501741\/05502623.pdf?arnumber=5502623","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,18]],"date-time":"2017-03-18T23:03:24Z","timestamp":1489878204000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/5502623\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010,5]]},"references-count":19,"URL":"https:\/\/doi.org\/10.1109\/icc.2010.5502623","relation":{},"subject":[],"published":{"date-parts":[[2010,5]]}}}