{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,4,19]],"date-time":"2025-04-19T04:50:05Z","timestamp":1745038205480},"reference-count":24,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2010,12]]},"DOI":"10.1109\/icegic.2010.5716897","type":"proceedings-article","created":{"date-parts":[[2011,2,22]],"date-time":"2011-02-22T17:37:48Z","timestamp":1298396268000},"page":"1-8","source":"Crossref","is-referenced-by-count":3,"title":["Exploiting traditional gameplay characteristics to enhance digital board games"],"prefix":"10.1109","author":[{"given":"Fulvio","family":"Frapolli","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Apostolos","family":"Malatras","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Be","family":"Hirsbrunner","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","first-page":"65","article-title":"A metric for entertainment of boardgames: its implication for evolution of chess variants","author":"iida","year":"2002","journal-title":"Intl Workshop on Entertainment Computing"},{"journal-title":"The vassal game engine","year":"2010","key":"ref11"},{"journal-title":"The online boardgaming platform","year":"2010","key":"ref12"},{"journal-title":"Microsoft XNA Game Studio Creator's Guide Second Edition","year":"2009","author":"cawood","key":"ref13"},{"journal-title":"The games factory 2","year":"2010","key":"ref14"},{"year":"2010","key":"ref15"},{"journal-title":"Kodu Official homepage","year":"2010","key":"ref16"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.4018\/jgcms.2010040102"},{"journal-title":"Unity 3d game development tool","year":"2010","key":"ref18"},{"journal-title":"Beginning Game Development with Python and Pygame From Novice to Professional","year":"2007","author":"mcgugan","key":"ref19"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1145\/1037851.1037870"},{"key":"ref3","first-page":"29","article-title":"Dynamic rules: Towards interactive games intelligence","author":"frapolli","year":"2007","journal-title":"Tangible Play Research and Design for Tangible and Tabletop Games"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-009-0264-1"},{"journal-title":"Rules of Play Game Design Fundamentals","year":"2003","author":"salen","key":"ref5"},{"key":"ref8","first-page":"73","article-title":"Towards the next generation of tabletop gaming experiences","author":"magerkurth","year":"2004","journal-title":"GI'04 Proceedings of Graphics Interface 2004"},{"key":"ref7","article-title":"Flexiblerules: A player oriented board game development framework","author":"frapolli","year":"2010","journal-title":"3rd Intl Conf on Advances in Computer-Human Interactions ACHI"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1145\/1658866.1658880"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1145\/1279540.1279552"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-009-0265-0"},{"journal-title":"Game Programming with Python Lua and Ruby","year":"2003","author":"gutschmidt","key":"ref20"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1145\/611965.611966"},{"key":"ref21","doi-asserted-by":"crossref","first-page":"486","DOI":"10.1145\/332040.332481","article-title":"Alice: lessons learned from building a 3d system for novices","author":"conway","year":"2000","journal-title":"CHI '00"},{"key":"ref24","first-page":"245","article-title":"Guerrilla hci: using discount usability engineering to penetrate the intimidation barrier","author":"nielsen","year":"1994","journal-title":"Cost-Justifying Usability"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1145\/332040.332455"}],"event":{"name":"2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference (ICE-GIC 2010)","start":{"date-parts":[[2010,12,21]]},"location":"Hong Kong","end":{"date-parts":[[2010,12,23]]}},"container-title":["2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/5712963\/5716875\/05716897.pdf?arnumber=5716897","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,19]],"date-time":"2017-06-19T20:05:02Z","timestamp":1497902702000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/5716897\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010,12]]},"references-count":24,"URL":"https:\/\/doi.org\/10.1109\/icegic.2010.5716897","relation":{},"subject":[],"published":{"date-parts":[[2010,12]]}}}