{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,2]],"date-time":"2025-09-02T00:04:04Z","timestamp":1756771444193,"version":"3.44.0"},"reference-count":10,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,7,1]],"date-time":"2019-07-01T00:00:00Z","timestamp":1561939200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,7,1]],"date-time":"2019-07-01T00:00:00Z","timestamp":1561939200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,7]]},"DOI":"10.1109\/ickii46306.2019.9042655","type":"proceedings-article","created":{"date-parts":[[2020,3,23]],"date-time":"2020-03-23T22:46:52Z","timestamp":1585003612000},"page":"41-44","source":"Crossref","is-referenced-by-count":1,"title":["An imitation of realistic subsurface scattering texture for physically based rendering workflow"],"prefix":"10.1109","author":[{"given":"Hong-Yi","family":"Pai","sequence":"first","affiliation":[{"name":"National Formosa University No.64,Department of Multimedia Design,Wunhua Rd., Huwei Township, Yunlin 632,Taiwan, ROC."}]}],"member":"263","reference":[{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1145\/357290.357293"},{"journal-title":"Real-Time Rendering","year":"2018","author":"tomas","key":"ref3"},{"journal-title":"Vivo JL Patricio Gonzalez and Jen Lowe","article-title":"The book of shaders","year":"2015","key":"ref10"},{"key":"ref6","article-title":"A practical model for subsurface light transport","author":"henrik wann","year":"0","journal-title":"Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques ACM"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1117\/12.959611"},{"key":"ref8","article-title":"Real-time relief mapping on arbitrary polygonal surfaces","author":"policarpo","year":"0","journal-title":"Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games ACM"},{"key":"ref7","article-title":"Piecewise smooth surface reconstruction","author":"hugues","year":"0","journal-title":"Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques ACM"},{"key":"ref2","article-title":"Practical physically-based shading in film and game production","author":"stephen","year":"2012","journal-title":"ACM SIGGRAPH 2012 Courses ACM"},{"key":"ref9","first-page":"287","article-title":"An image synthesizer","volume":"19 3","author":"ken","year":"1985","journal-title":"ACM Siggraph Computer Graphics"},{"key":"ref1","article-title":"Physically based rendering: From theory to implementation","author":"matt","year":"2016","journal-title":"Morgan Kaufmann"}],"event":{"name":"2019 IEEE 2nd International Conference on Knowledge Innovation and Invention (ICKII)","start":{"date-parts":[[2019,7,12]]},"location":"Seoul, Korea (South)","end":{"date-parts":[[2019,7,15]]}},"container-title":["2019 IEEE 2nd International Conference on Knowledge Innovation and Invention (ICKII)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9034200\/9042590\/09042655.pdf?arnumber=9042655","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,9,1]],"date-time":"2025-09-01T19:26:44Z","timestamp":1756754804000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9042655\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,7]]},"references-count":10,"URL":"https:\/\/doi.org\/10.1109\/ickii46306.2019.9042655","relation":{},"subject":[],"published":{"date-parts":[[2019,7]]}}}