{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,23]],"date-time":"2024-10-23T09:47:32Z","timestamp":1729676852718,"version":"3.28.0"},"reference-count":24,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,12,1]],"date-time":"2019-12-01T00:00:00Z","timestamp":1575158400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2019,12,1]],"date-time":"2019-12-01T00:00:00Z","timestamp":1575158400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,12,1]],"date-time":"2019-12-01T00:00:00Z","timestamp":1575158400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,12]]},"DOI":"10.1109\/icta49490.2019.9144967","type":"proceedings-article","created":{"date-parts":[[2020,7,21]],"date-time":"2020-07-21T17:19:45Z","timestamp":1595351985000},"page":"1-6","source":"Crossref","is-referenced-by-count":0,"title":["Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction"],"prefix":"10.1109","author":[{"given":"Aymen","family":"Ghannem","sequence":"first","affiliation":[]},{"given":"Mohamed Ali","family":"Khenissi","sequence":"additional","affiliation":[]},{"given":"Fathi","family":"Essalmi","sequence":"additional","affiliation":[]},{"given":"Alaa A.","family":"Qaffas","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"journal-title":"A Theory of Fun for Game Design","year":"2005","author":"koster","key":"ref10"},{"key":"ref11","first-page":"31","article-title":"Homo ludens revisited","author":"jacques","year":"1968","journal-title":"Yale French Studies"},{"key":"ref12","first-page":"16","article-title":"Digital game-based learning: It's not just the digital natives who are restless","volume":"41","author":"van eck","year":"2006","journal-title":"EDUCAUSE review 16"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1109\/ITI.2007.4283796"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1177\/105382599601900208"},{"key":"ref15","article-title":"High Score Education: Games, not school, are teaching kids to think","volume":"11","author":"gee","year":"2003","journal-title":"Wired"},{"journal-title":"Literature Review in Games and Learning","year":"2004","author":"kirriemuir","key":"ref16"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1111\/1467-8535.00121"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1109\/ICALT.2014.67"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1109\/ICALT.2013.100"},{"key":"ref4","article-title":"Review of Learner Modeling Using Educational Games","author":"khenissi","year":"2014","journal-title":"Proc of the 6th International Conference on Computer Supported Education 2014"},{"key":"ref3","article-title":"Comparison between serious games and learning version of existing games","author":"khenissi","year":"2014","journal-title":"Proc of the 6th World Conference on Educational Sciences 2014 06&#x2013;09"},{"key":"ref6","doi-asserted-by":"crossref","first-page":"172","DOI":"10.18261\/ISSN1891-943X-2006-03-02","volume":"1","author":"gee","year":"2006","journal-title":"Are video games good for learning? Nordic Journal of Digital Literacy"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2008.06.004"},{"key":"ref8","article-title":"Three easy pieces: a taxonomy on gaming","author":"klabbers","year":"1999","journal-title":"The International Simulation & Gaming Yearbook Volume 7 Simulations and Games for Strategy and Policy Planning"},{"key":"ref7","article-title":"Les jeux et les hommes","author":"roger","year":"1957","journal-title":"Gallimard"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/ICTA.2013.6815300"},{"key":"ref1","first-page":"129","article-title":"Using educational games for sign language learning-a signwriting learning game: Case study","volume":"19","author":"bouzid","year":"2016","journal-title":"Journal of Educational Technology & Society"},{"journal-title":"Gameplay and Design","year":"2004","author":"oxland","key":"ref9"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1109\/ICALT.2015.98"},{"key":"ref22","first-page":"32","article-title":"Game on!","volume":"33","author":"deubel","year":"2006","journal-title":"T H E J (Technological Horizons in Education)"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/ICEESA.2013.6578433"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1093\/biomet\/52.1-2.203"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.2307\/249008"}],"event":{"name":"2019 7th International conference on ICT & Accessibility (ICTA)","start":{"date-parts":[[2019,12,13]]},"location":"Hammamet, Tunisia","end":{"date-parts":[[2019,12,15]]}},"container-title":["2019 7th International conference on ICT &amp; Accessibility (ICTA)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9138508\/9144748\/09144967.pdf?arnumber=9144967","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,11,3]],"date-time":"2022-11-03T16:52:28Z","timestamp":1667494348000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9144967\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,12]]},"references-count":24,"URL":"https:\/\/doi.org\/10.1109\/icta49490.2019.9144967","relation":{},"subject":[],"published":{"date-parts":[[2019,12]]}}}