{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,26]],"date-time":"2026-03-26T15:49:34Z","timestamp":1774540174365,"version":"3.50.1"},"reference-count":8,"publisher":"IEEE","license":[{"start":{"date-parts":[[2020,10,21]],"date-time":"2020-10-21T00:00:00Z","timestamp":1603238400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2020,10,21]],"date-time":"2020-10-21T00:00:00Z","timestamp":1603238400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2020,10,21]],"date-time":"2020-10-21T00:00:00Z","timestamp":1603238400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"funder":[{"DOI":"10.13039\/501100006465","name":"Korea Creative Content Agency","doi-asserted-by":"publisher","id":[{"id":"10.13039\/501100006465","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,10,21]]},"DOI":"10.1109\/ictc49870.2020.9289254","type":"proceedings-article","created":{"date-parts":[[2020,12,21]],"date-time":"2020-12-21T22:58:16Z","timestamp":1608591496000},"page":"1261-1263","source":"Crossref","is-referenced-by-count":15,"title":["Predicting Game Outcome in Multiplayer Online Battle Arena Games"],"prefix":"10.1109","author":[{"given":"Sang-Kwang","family":"Lee","sequence":"first","affiliation":[]},{"given":"Seung-Jin","family":"Hong","sequence":"additional","affiliation":[]},{"given":"Seong-Il","family":"Yang","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref4","article-title":"MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage between Teams in MOBA Games","author":"yu","year":"2018","journal-title":"Proc Comput Games Workshop"},{"key":"ref3","article-title":"Predicting Multiplayer Online Battle Arena (MOBA) Game Overcome Based on Hero Draft Data","author":"wang","year":"2016","journal-title":"masters thesis"},{"key":"ref6","year":"0"},{"key":"ref5","year":"0"},{"key":"ref8","year":"0"},{"key":"ref7","year":"0"},{"key":"ref2","article-title":"Towards Embodied StarCraft II Winner Prediction","author":"volz","year":"2018","journal-title":"Proc Comput Games Workshop"},{"key":"ref1","year":"0"}],"event":{"name":"2020 International Conference on Information and Communication Technology Convergence (ICTC)","location":"Jeju, Korea (South)","start":{"date-parts":[[2020,10,21]]},"end":{"date-parts":[[2020,10,23]]}},"container-title":["2020 International Conference on Information and Communication Technology Convergence (ICTC)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9289075\/9289076\/09289254.pdf?arnumber=9289254","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,28]],"date-time":"2022-06-28T00:12:20Z","timestamp":1656375140000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9289254\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,10,21]]},"references-count":8,"URL":"https:\/\/doi.org\/10.1109\/ictc49870.2020.9289254","relation":{},"subject":[],"published":{"date-parts":[[2020,10,21]]}}}