{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,2]],"date-time":"2025-09-02T00:03:57Z","timestamp":1756771437986,"version":"3.44.0"},"reference-count":14,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,12,1]],"date-time":"2019-12-01T00:00:00Z","timestamp":1575158400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,12,1]],"date-time":"2019-12-01T00:00:00Z","timestamp":1575158400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,12]]},"DOI":"10.1109\/ieem44572.2019.8978916","type":"proceedings-article","created":{"date-parts":[[2020,2,3]],"date-time":"2020-02-03T21:27:12Z","timestamp":1580765232000},"page":"911-915","source":"Crossref","is-referenced-by-count":0,"title":["Teaching Fundamental Concepts of Industrial Engineering and Management by Using Examples from the Video Game Industry"],"prefix":"10.1109","author":[{"given":"L.","family":"Sundberg","sequence":"first","affiliation":[{"name":"Institution of Information Systems and Technology, Mid Sweden University,Sundsvall,Sweden"}]}],"member":"263","reference":[{"journal-title":"First Principles of Instruction Identifying and Designing Effective Efficient and Engaging Instruction","year":"2013","author":"merrill","key":"ref10"},{"journal-title":"Stakeholder management framework and philosophy","year":"1984","author":"freeman","key":"ref11"},{"year":"2019","key":"ref12"},{"journal-title":"The Ultimate History of Video Games From Pong to Pok&#x00E9;mon and Beyond the Story Behind the Craze that Touched Our Lives and Changed the World","year":"2001","author":"kent","key":"ref13"},{"journal-title":"Game Over How Nintendo Conquered the World","year":"2011","author":"sheff","key":"ref14"},{"key":"ref4","article-title":"The Dreamcast, console of the avant-garde","volume":"6","author":"montfort","year":"2012","journal-title":"Loading&#x2026;"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1109\/40.809375"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/MC.2000.846323"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1108\/02640470010361196"},{"key":"ref8","article-title":"Barriers on market introduction of innovative products","author":"tesink","year":"2005","journal-title":"2nd Twente Student Conference on IT Enschede"},{"key":"ref7","first-page":"211","article-title":"Rivalry in Video Games","author":"grant","year":"2005","journal-title":"Cases to Accompany Contemporary Strategy Analysis"},{"journal-title":"SEGA Dreamcast (Own work CC BY-SA 3 0","year":"2019","key":"ref2"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.12.020"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2007.483"}],"event":{"name":"2019 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM)","start":{"date-parts":[[2019,12,15]]},"location":"Macao, China","end":{"date-parts":[[2019,12,18]]}},"container-title":["2019 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8961317\/8978490\/08978916.pdf?arnumber=8978916","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,9,1]],"date-time":"2025-09-01T19:22:26Z","timestamp":1756754546000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8978916\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,12]]},"references-count":14,"URL":"https:\/\/doi.org\/10.1109\/ieem44572.2019.8978916","relation":{},"subject":[],"published":{"date-parts":[[2019,12]]}}}