{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T00:03:14Z","timestamp":1725753794728},"reference-count":12,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012,9]]},"DOI":"10.1109\/igic.2012.6329833","type":"proceedings-article","created":{"date-parts":[[2012,10,19]],"date-time":"2012-10-19T00:51:05Z","timestamp":1350607865000},"page":"1-4","source":"Crossref","is-referenced-by-count":1,"title":["RESTful Massively Multi-user Virtual Environments: A feasibility study"],"prefix":"10.1109","author":[{"given":"Cristina V.","family":"Lopes","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Thomas","family":"Debeauvais","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Arthur","family":"Valadares","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"journal-title":"REST and Games Don't Mix","year":"0","author":"watte","key":"3"},{"journal-title":"Architectural Styles and the Design of Network-Based Software Architectures","year":"2000","author":"fielding","key":"2"},{"journal-title":"Scaling EVE Online under the Hood of the Network Layer","year":"2005","author":"brandt","key":"10"},{"key":"1","doi-asserted-by":"publisher","DOI":"10.1109\/WSC.2010.5679112"},{"journal-title":"Creating Computer Simulation Systems An Introduction to the High Level Architecture","year":"1999","author":"kuhl","key":"7"},{"journal-title":"Design and Evaluation of MiMaze A Multiplayer Game on the Internet","year":"1998","author":"gautier","key":"6"},{"journal-title":"Cosar A Precis Cache Manager","year":"2009","author":"ghandeharizadeh","key":"5"},{"key":"4","doi-asserted-by":"crossref","DOI":"10.1109\/NetGames.2011.6080987","article-title":"RCAT: A RESTful Client-server Architecture using TCP","author":"debeauvais","year":"2011","journal-title":"Proceedings of the 9th Annual Workshop on Network and Systems Support for Games"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.1109\/MPRV.2009.54"},{"journal-title":"Manual for Networked Multiplayer","year":"2010","key":"8"},{"journal-title":"Introducing Time Dilatation","year":"2011","key":"11"},{"year":"0","key":"12"}],"event":{"name":"2012 IEEE International Games Innovation Conference (IGIC)","start":{"date-parts":[[2012,9,7]]},"location":"Rochester, NY, USA","end":{"date-parts":[[2012,9,9]]}},"container-title":["2012 IEEE International Games Innovation Conference"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/6319458\/6329815\/06329833.pdf?arnumber=6329833","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,4,30]],"date-time":"2024-04-30T12:03:56Z","timestamp":1714478636000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6329833\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012,9]]},"references-count":12,"URL":"https:\/\/doi.org\/10.1109\/igic.2012.6329833","relation":{},"subject":[],"published":{"date-parts":[[2012,9]]}}}