{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,25]],"date-time":"2026-03-25T15:22:53Z","timestamp":1774452173439,"version":"3.50.1"},"reference-count":11,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013,9]]},"DOI":"10.1109\/igic.2013.6659141","type":"proceedings-article","created":{"date-parts":[[2013,11,21]],"date-time":"2013-11-21T10:51:55Z","timestamp":1385031115000},"page":"216-221","source":"Crossref","is-referenced-by-count":29,"title":["An evaluation of the impact of game genre on user experience in cloud gaming"],"prefix":"10.1109","author":[{"given":"Peter","family":"Quax","sequence":"first","affiliation":[]},{"given":"Anastasiia","family":"Beznosyk","sequence":"additional","affiliation":[]},{"given":"Wouter","family":"Vanmontfort","sequence":"additional","affiliation":[]},{"given":"Robin","family":"Marx","sequence":"additional","affiliation":[]},{"given":"Wim","family":"Lamotte","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"3","doi-asserted-by":"publisher","DOI":"10.1145\/2072298.2071991"},{"key":"2","year":"2012","journal-title":"Onlive Offers One-click In-browser Cloud Gaming [Online]"},{"key":"10","author":"octavia","year":"2011","journal-title":"Adaptivity in Virtual Environments Enhancing User Interaction and Accommodating User Diversity"},{"key":"1","year":"2013","journal-title":"Gaikai Integrated with Playstation 4 [Online]"},{"key":"7","article-title":"Gaming in the clouds: QoE and the users' perspective","author":"jarschel","year":"2011","journal-title":"Mathematical and Computer Modelling"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1109\/IMIS.2011.92"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1145\/1730836.1730842"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1109\/NetGames.2012.6404024"},{"key":"9","author":"steed","year":"2009","journal-title":"Networked Graphics Building Networked Games and Virtual Environments"},{"key":"8","article-title":"Are all games equally cloud-gaming-friendly? An electromyographic approach","author":"lee","year":"0","journal-title":"Proceedings of IEEE\/ACM NetGames 2012 Oct 2012"},{"key":"11","first-page":"11","article-title":"Exploring behavioral expressions of player experience in digital games","author":"van den hoogen","year":"0","journal-title":"Proceedings of the Workshop for Facial and Bodily Expressions for Control and Adaptation of Games (ECAG 2008) September 16 2008 Amsterdam"}],"event":{"name":"2013 IEEE International Games Innovation Conference (IGIC)","location":"Vancouver, BC, Canada","start":{"date-parts":[[2013,9,23]]},"end":{"date-parts":[[2013,9,25]]}},"container-title":["2013 IEEE International Games Innovation Conference (IGIC)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6653327\/6659116\/06659141.pdf?arnumber=6659141","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,22]],"date-time":"2017-03-22T21:58:59Z","timestamp":1490219939000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6659141\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013,9]]},"references-count":11,"URL":"https:\/\/doi.org\/10.1109\/igic.2013.6659141","relation":{},"subject":[],"published":{"date-parts":[[2013,9]]}}}