{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,11]],"date-time":"2025-11-11T22:17:25Z","timestamp":1762899445045},"reference-count":12,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"4","license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Comput. Grap. Appl."],"published-print":{"date-parts":[[2017]]},"DOI":"10.1109\/mcg.2017.3271470","type":"journal-article","created":{"date-parts":[[2017,8,21]],"date-time":"2017-08-21T18:09:06Z","timestamp":1503338946000},"page":"17-29","source":"Crossref","is-referenced-by-count":16,"title":["Believability and Co-presence in Human-Virtual Character Interaction"],"prefix":"10.1109","volume":"37","author":[{"given":"Elisabetta","family":"Bevacqua","sequence":"first","affiliation":[]},{"given":"Romain","family":"Richard","sequence":"additional","affiliation":[]},{"given":"Pierre","family":"De Loor","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1002\/cav.312"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1162\/pres.1992.1.2.262"},{"key":"ref10","first-page":"47","article-title":"Realtime Gesture Recognition Based on Motion Quality Analysis","author":"jost","year":"0","journal-title":"Proc Int'l Conf Intelligent Technologies for Interactive Entertainment"},{"key":"ref6","first-page":"216","article-title":"Comparing Behavioral and Self-Report Measures of Embodied Agents: Social Presence in Immersive Virtual Environments","author":"bailenson","year":"0","journal-title":"Proc of the 7th International Workshop on Presence"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1016\/j.infbeh.2007.02.007"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2009.07.001"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-21996-7_45"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1016\/j.specom.2010.02.007"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-09767-1_7"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1162\/PRES_a_00065"},{"key":"ref9","first-page":"41","article-title":"Virtual Humans: A New Toolkit for Cognitive Science Research","author":"gratch","year":"0","journal-title":"Proceedings of the 35th Annual Meeting of the Cognitive Science Society"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1145\/2915926.2915932"}],"container-title":["IEEE Computer Graphics and Applications"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/38\/8013430\/08013510.pdf?arnumber=8013510","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,12]],"date-time":"2022-01-12T16:08:08Z","timestamp":1642003688000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/8013510\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017]]},"references-count":12,"journal-issue":{"issue":"4"},"URL":"https:\/\/doi.org\/10.1109\/mcg.2017.3271470","relation":{},"ISSN":["0272-1716"],"issn-type":[{"value":"0272-1716","type":"print"}],"subject":[],"published":{"date-parts":[[2017]]}}}