{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,2]],"date-time":"2026-05-02T03:28:00Z","timestamp":1777692480445,"version":"3.51.4"},"reference-count":15,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"2","license":[{"start":{"date-parts":[[2024,3,1]],"date-time":"2024-03-01T00:00:00Z","timestamp":1709251200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2024,3,1]],"date-time":"2024-03-01T00:00:00Z","timestamp":1709251200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-009"},{"start":{"date-parts":[[2024,3,1]],"date-time":"2024-03-01T00:00:00Z","timestamp":1709251200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-001"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Comput. Grap. Appl."],"published-print":{"date-parts":[[2024,3]]},"DOI":"10.1109\/mcg.2024.3361733","type":"journal-article","created":{"date-parts":[[2024,3,26]],"date-time":"2024-03-26T20:17:13Z","timestamp":1711484233000},"page":"110-116","source":"Crossref","is-referenced-by-count":4,"title":["Is Less More? Rendering for Esports"],"prefix":"10.1109","volume":"44","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-3758-7357","authenticated-orcid":false,"given":"Benjamin","family":"Watson","sequence":"first","affiliation":[{"name":"North Carolina State University, Raleigh, NC, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5483-7867","authenticated-orcid":false,"given":"Josef","family":"Spjut","sequence":"additional","affiliation":[{"name":"NVIDIA, Santa Clara, CA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7385-7732","authenticated-orcid":false,"given":"Joohwan","family":"Kim","sequence":"additional","affiliation":[{"name":"NVIDIA, Durham, NC, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-1547-9923","authenticated-orcid":false,"given":"Byungjoo","family":"Lee","sequence":"additional","affiliation":[{"name":"Yonsei University, Seoul, South Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-0422-5960","authenticated-orcid":false,"given":"Mijin","family":"Yoo","sequence":"additional","affiliation":[{"name":"Yonsei University, Seoul, South Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2943-6206","authenticated-orcid":false,"given":"Peter","family":"Shirley","sequence":"additional","affiliation":[{"name":"Activision, Seattle, WA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0005-3871-4388","authenticated-orcid":false,"given":"Rulon","family":"Raymond","sequence":"additional","affiliation":[{"name":"Infinity Ward, Los Angeles, CA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref1","article-title":"Less is more: Rendering for Esports","volume-title":"Proc. Front. Workshop ACM SIGGRAPH Conf.","author":"Watson","year":"2023"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1145\/1073204.1134856"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/3450337.3483484"},{"key":"ref4","article-title":"Gaming is five times bigger than movies now","author":"Parreno","year":"2023"},{"key":"ref5","volume-title":"The Associated Press Stylebook 56th Edition: 2022\u20132024","year":"2022"},{"key":"ref6","volume-title":"This is Esports (And How to Spell It): An Insider\u2019s Guide to the World of Pro Gaming","author":"Chaloner","year":"2020"},{"key":"ref7","article-title":"Largest overall prize pools in Esports\u2014-Esports tournament rankings: Esports earnings\u2014-esportsearnings.com","year":"2024"},{"key":"ref8","article-title":"Esports\u2014Worldwide\u2014Statista market forecast","year":"2024"},{"key":"ref9","article-title":"Topic: Video game industry","author":"Clement","year":"2024"},{"key":"ref10","article-title":"Cinema-Worldwide\u2014Statista market forecast","year":"2024"},{"key":"ref11","article-title":"Topic: Major league baseball (MLB)","author":"Gough","year":"2023"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/38.135888"},{"key":"ref13","article-title":"How to play SC2 like a pro (setup and settings)","year":"2023"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1145\/3528223.3530055"},{"issue":"1","key":"ref15","first-page":"1","article-title":"Measuring visual clutter","volume":"2","author":"Rosenhotlz","year":"2007","journal-title":"J. Vis."}],"container-title":["IEEE Computer Graphics and Applications"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/38\/10478455\/10478358.pdf?arnumber=10478358","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,4,1]],"date-time":"2024-04-01T19:43:41Z","timestamp":1712000621000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10478358\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,3]]},"references-count":15,"journal-issue":{"issue":"2"},"URL":"https:\/\/doi.org\/10.1109\/mcg.2024.3361733","relation":{},"ISSN":["0272-1716","1558-1756"],"issn-type":[{"value":"0272-1716","type":"print"},{"value":"1558-1756","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024,3]]}}}