{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,14]],"date-time":"2026-03-14T03:04:33Z","timestamp":1773457473975,"version":"3.50.1"},"reference-count":61,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"1","license":[{"start":{"date-parts":[[2006,2,1]],"date-time":"2006-02-01T00:00:00Z","timestamp":1138752000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Comput. Intell. Mag."],"published-print":{"date-parts":[[2006,2]]},"DOI":"10.1109\/mci.2006.1597057","type":"journal-article","created":{"date-parts":[[2006,2,21]],"date-time":"2006-02-21T21:15:04Z","timestamp":1140556504000},"page":"10-18","source":"Crossref","is-referenced-by-count":90,"title":["Evolutionary computation and games"],"prefix":"10.1109","volume":"1","author":[{"given":"S.M.","family":"Lucas","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"G.","family":"Kendall","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1016\/S0004-3702(97)00023-4"},{"key":"ref38","article-title":"Approximating game-theoretic optimal strategies for full-scale poker","author":"billings","year":"2003","journal-title":"Proceedings of IJCAI-03 (Eighteenth International Joint Conference on Artificial Intelligence)"},{"key":"ref33","author":"von neumann","year":"1944","journal-title":"Theory of Games and Economic Behavior"},{"key":"ref32","first-page":"189","article-title":"The othello match of the year: Takeshi murakami vs. logistello","volume":"20","author":"buro","year":"1997","journal-title":"ICCA Journal"},{"key":"ref31","first-page":"353","volume":"10","author":"joslin","year":"1999","journal-title":"Squeaky Wheel Optimization"},{"key":"ref30","doi-asserted-by":"crossref","first-page":"303","DOI":"10.1613\/jair.820","article-title":"GIB: Imperfect information in a computationally challenging game","volume":"14","author":"ginsberg","year":"2001","journal-title":"Journal of Artificial Intelligence Research"},{"key":"ref37","first-page":"493","article-title":"Opponent modeling in poker","author":"billings","year":"1998","journal-title":"Proc AAAI 98"},{"key":"ref36","first-page":"697","article-title":"Using probabilistic knowledge and simulation to play poker","author":"billings","year":"1999","journal-title":"Proc of AAAI-99"},{"key":"ref35","first-page":"1","author":"billings","year":"1998","journal-title":"Advances in Artificial Intelligence"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1145\/359461.363617"},{"key":"ref60","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2001.934300"},{"key":"ref61","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2005.1554670"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1145\/203330.203343"},{"key":"ref27","first-page":"117","article-title":"Monte carlo planning in RTS games","author":"chung","year":"2005","journal-title":"Proceedings of IEEE Symposium on Computational Intelligence and Games"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1023\/A:1007469231743"},{"key":"ref2","year":"2002","journal-title":"Chips Challenging Champions"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1109\/ICNN.1993.298673"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1109\/4235.942536"},{"key":"ref22","author":"fogel","year":"2001","journal-title":"Blondie24 Playing at the Edge of AI"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/5.784222"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2005.1554919"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2003.1299398"},{"key":"ref26","first-page":"171","article-title":"Combining Tactical Search and Monte-Carlo in the Game of Go","author":"tristan","year":"2005","journal-title":"Proceedings of IEEE Symposium on Computational Intelligence and Games"},{"key":"ref25","first-page":"407","article-title":"Evolving speciated checkers players with crowding algorithm","volume":"1","author":"kim","year":"2002","journal-title":"Proceedings of the 2002 Congress on Evolutionary Computation"},{"key":"ref50","first-page":"203","article-title":"Evolving a neural network location evaluator to play ms. pac-man","author":"lucas","year":"2005","journal-title":"Proceedings of the IEEE Symposium on Computational Intelligence and Games"},{"key":"ref51","author":"koza","year":"1992","journal-title":"Genetic Programming On the Programming of Computers by Means of Natural Selection"},{"key":"ref59","first-page":"369","article-title":"The significance of temporal-difference learning in self-play training: TD-rummy versus EVO-rummy","author":"kotnik","year":"2003","journal-title":"Proceedings of the International Conference on Machine Learning (ICML)"},{"key":"ref58","doi-asserted-by":"publisher","DOI":"10.1109\/TEVC.2005.856212"},{"key":"ref57","doi-asserted-by":"publisher","DOI":"10.1109\/TEVC.2005.843750"},{"key":"ref56","doi-asserted-by":"publisher","DOI":"10.1007\/s00422-004-0467-5"},{"key":"ref55","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2005.1554920"},{"key":"ref54","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2005.1554918"},{"key":"ref53","year":"0"},{"key":"ref52","first-page":"2462","article-title":"Learning to play pac-man: An evolutionary","author":"gallagher","year":"2003","journal-title":"Rule-based Approach In Proceedings of IEEE Congress on Evolutionary Computation"},{"key":"ref10","year":"0"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/2.625299"},{"key":"ref40","doi-asserted-by":"publisher","DOI":"10.1109\/ICEC.1998.699331"},{"key":"ref12","first-page":"73","article-title":"Further evolution of a self-learning chess program","author":"fogel","year":"2005","journal-title":"IEEE 2005 Symposium on Computational Intelligence in Games"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1109\/JPROC.2004.837633"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2001.934299"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1147\/rd.33.0210"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1147\/rd.441.0206"},{"key":"ref17","doi-asserted-by":"crossref","first-page":"273","DOI":"10.1016\/0004-3702(92)90074-8","article-title":"World championship caliber checkers program, jonathan schaeffer","volume":"53","author":"culberson","year":"1992","journal-title":"Artificial Intelligence"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4757-2733-3"},{"key":"ref19","year":"0"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1016\/S0004-3702(01)00127-8"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1016\/S0004-3702(01)00121-7"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1023\/A:1008224732364"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-24855-2_130"},{"key":"ref8","first-page":"97","article-title":"Evaluation in Go by a neural network using soft segmentation","author":"enzenberger","year":"2003","journal-title":"10th Advances in Computer Games conference 2003"},{"key":"ref7","first-page":"347","article-title":"Learning on graphs in the game of go","author":"graepel","year":"2001","journal-title":"Int Conf Artificial Neural Networks (ICANN)"},{"key":"ref49","first-page":"182","article-title":"Evolving neural network agents in the NERO video game","author":"stanley","year":"2005","journal-title":"Proceedings of IEEE Symposium on Computational Intelligence and Games"},{"key":"ref9","author":"axelrod","year":"1984","journal-title":"The Evolution of Cooperation"},{"key":"ref46","article-title":"Proceedings of IEEE Symposium on Computational Intelligence and Games","year":"2005","journal-title":"IEEE Symposium on Computational Intelligence and Games"},{"key":"ref45","doi-asserted-by":"publisher","DOI":"10.1109\/2.933506"},{"key":"ref48","first-page":"94","article-title":"A generic approach for generating interesting interactive Pac-Man","author":"yannakakis","year":"2005","journal-title":"Proceedings of IEEE Symposium on Computational Intelligence and Games"},{"key":"ref47","first-page":"51","article-title":"Dealing with parameterized actions in behavior testing of commercial computer games","author":"denzinger","year":"2005","journal-title":"Proceedings of IEEE Symposium on Computational Intelligence and Games"},{"key":"ref42","first-page":"566","article-title":"Adaptive learning for poker","author":"barone","year":"2000","journal-title":"Proceedings of the Genetic and Evolutionary Computation Conference"},{"key":"ref41","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.1999.781920"},{"key":"ref44","first-page":"66","article-title":"An evolutionary approach to strategies for the game of monopoly\ufffd","author":"frayn","year":"2005","journal-title":"Proceedings of IEEE Symposium on Computational Intelligence and Games"},{"key":"ref43","doi-asserted-by":"publisher","DOI":"10.1016\/S0004-3702(01)00130-8"}],"container-title":["IEEE Computational Intelligence Magazine"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/10207\/33585\/01597057.pdf?arnumber=1597057","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,12]],"date-time":"2022-01-12T16:08:13Z","timestamp":1642003693000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/1597057\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2006,2]]},"references-count":61,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2006,2]]}},"URL":"https:\/\/doi.org\/10.1109\/mci.2006.1597057","relation":{},"ISSN":["1556-603X"],"issn-type":[{"value":"1556-603X","type":"print"}],"subject":[],"published":{"date-parts":[[2006,2]]}}}