{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,5,26]],"date-time":"2025-05-26T07:05:15Z","timestamp":1748243115315},"reference-count":15,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"5","license":[{"start":{"date-parts":[[2004,5,1]],"date-time":"2004-05-01T00:00:00Z","timestamp":1083369600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Commun. Mag."],"published-print":{"date-parts":[[2004,5]]},"DOI":"10.1109\/mcom.2004.1299353","type":"journal-article","created":{"date-parts":[[2004,5,13]],"date-time":"2004-05-13T14:05:15Z","timestamp":1084457115000},"page":"114-122","source":"Crossref","is-referenced-by-count":27,"title":["A federated peer-to-peer network game architecture"],"prefix":"10.1109","volume":"42","author":[{"given":"S.","family":"Rooney","sequence":"first","affiliation":[]},{"given":"D.","family":"Bauer","sequence":"additional","affiliation":[]},{"given":"R.","family":"Deydier","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/INFCOM.2000.832220"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1145\/52325.52356"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/65.777437"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1109\/ICON.2003.1266180"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/65.923938"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/ISPASS.2001.990690"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1023\/B:MTAP.0000026841.97579.1f"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1109\/INFCOM.2001.916692"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/OPNARC.2003.1196374"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-39405-1_19"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1117\/12.420808"},{"key":"ref7","article-title":"Latency Compensation Methods in Client\/Server Game Protocol Design and Optimization","author":"bernier","year":"0","journal-title":"Proc GDC 2001"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/INFCOM.2004.1354485"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1109\/38.403826"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/RELDIS.2003.1238051"}],"container-title":["IEEE Communications Magazine"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/35\/28868\/01299353.pdf?arnumber=1299353","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,12]],"date-time":"2022-01-12T16:19:32Z","timestamp":1642004372000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/1299353\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2004,5]]},"references-count":15,"journal-issue":{"issue":"5"},"URL":"https:\/\/doi.org\/10.1109\/mcom.2004.1299353","relation":{},"ISSN":["0163-6804"],"issn-type":[{"value":"0163-6804","type":"print"}],"subject":[],"published":{"date-parts":[[2004,5]]}}}