{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,30]],"date-time":"2024-10-30T10:07:45Z","timestamp":1730282865439,"version":"3.28.0"},"reference-count":36,"publisher":"IEEE","license":[{"start":{"date-parts":[[2024,5,20]],"date-time":"2024-05-20T00:00:00Z","timestamp":1716163200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2024,5,20]],"date-time":"2024-05-20T00:00:00Z","timestamp":1716163200000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024,5,20]]},"DOI":"10.1109\/mipro60963.2024.10569819","type":"proceedings-article","created":{"date-parts":[[2024,6,28]],"date-time":"2024-06-28T17:55:56Z","timestamp":1719597356000},"page":"693-697","source":"Crossref","is-referenced-by-count":0,"title":["Importance of Using Videogames in Primary School Education"],"prefix":"10.1109","author":[{"given":"Andrijana","family":"Milak","sequence":"first","affiliation":[{"name":"University North,Koprivnica,Croatia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mario","family":"Konecki","sequence":"additional","affiliation":[{"name":"University of Zagreb, Pavlinska 2,Faculty of Organization and Informatics,Vara&#x017E;din,Croatia,42000"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mladen","family":"Konecki","sequence":"additional","affiliation":[{"name":"University of Zagreb, Pavlinska 2,Faculty of Organization and Informatics,Vara&#x017E;din,Croatia,42000"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4614-3546-4_1"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1163\/9789004337862_lgbo_com_180685"},{"issue":"4","key":"ref3","first-page":"441","article-title":"A Research and Practice Model: Simul Gaming","volume":"33","author":"Garris","year":"2022"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1007\/bf03174582"},{"volume-title":"Didaktika","year":"2005","author":"Bognar","key":"ref5"},{"issue":"2","key":"ref6","first-page":"195","article-title":"Mogu\u0107i u\u010dinci igranja ra\u010dunalnih igrica i videoigara na djecu i adolescente","volume":"151","author":"Bili\u0107","year":"2010","journal-title":"Napredak: \u010casopis za interdisciplinarna istra\u017eivanja u odgoju i obrazovanju"},{"key":"ref7","first-page":"61","article-title":"Obrazovanje za medije \u2013 doprinos medijskoj kompetentnosti i kulturi odgovornosti","author":"\u0160ego","year":"2009","journal-title":"Novi mediji \u2013 nove tehnologije \u2013 novi moral"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.5771\/0010-3497-2014-3-274"},{"key":"ref9","article-title":"Evolucija \u017eanrova video igara","author":"\u017dalac","year":"2023","journal-title":"HCL Gaming Portal"},{"key":"ref10","article-title":"Multimedijska didaktika","author":"Matijevi\u0107","year":"2017","journal-title":"Zagreb: \u0160kolska knjiga"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2013.02.019"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/VS-GAMES.2013.6624226"},{"issue":"5","key":"ref13","first-page":"71","article-title":"Igrifikacija (elementi videoigara) u nastavi: pogled iz pedago\u0161ko-didakti\u010dke perspective","volume":"5","author":"Lovre\u010dki","year":"2021","journal-title":"\u010casopis za odgojne i obrazovne znanosti Foo2rama"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-47283-6"},{"key":"ref15","first-page":"1","article-title":"Gamification in Education: What, How, Why bother?","author":"Lee","year":"2011","journal-title":"Academic Exchange Quarterly 2011\/15"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.08.019"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1145\/950566.950595"},{"key":"ref18","article-title":"Didaktika","author":"Poljak","year":"1988","journal-title":"\u0160kolska knjiga"},{"issue":"19","key":"ref19","doi-asserted-by":"crossref","first-page":"551","DOI":"10.51558\/2490-3647.2022.7.2.551","article-title":"Videoigre kao nastavno sredstvo","volume":"19","author":"Ceki\u0107","year":"2022","journal-title":"DHS-Dru\u0161tvene i humanisti\u010dke studije: \u010dasopis Filozofskog fakulteta u Tuzli"},{"issue":"4","key":"ref20","first-page":"2","article-title":"Design and Implementation of a 3D Multi-User Virtual World for Language Learning","volume":"14","author":"Ib\u00e1\u00f1ez","year":"2001","journal-title":"International Forum of Educational Technology & Society"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.09.006"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-007-9073-2"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1504\/IJTEL.2011.045452"},{"volume-title":"Saudi Teachers\u2019 Experiences and Attitudes Toward Integrating Video Games for Learning: Affordances and Constraints of Using Video Games in Saudi Arabian Classrooms, Dissertations","year":"2016","author":"Alqurashi","key":"ref24"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.13189\/ujer.2016.041028"},{"article-title":"Play and Learn: Teachers\u2019 Perceptions About Classroom Video Games","year":"2018","author":"Rocha","key":"ref26"},{"article-title":"Video Games and Youth","year":"2014","author":"Nakaya","key":"ref27"},{"key":"ref28","first-page":"48","article-title":"A Design Science Approach To Gamify Education: From Games To Platforms","author":"El-Masri","year":"2014","journal-title":"ECIS 2015 Research-in-Progress Papers"},{"key":"ref29","first-page":"99","article-title":"Teaching contemporary history to high school students: The augmented learning environment of Czechoslovakia 38-89","volume":"8","author":"\u0160isler","year":"2014","journal-title":"Masaryk University Journal of Law and Technology"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.4324\/9781315698373"},{"article-title":"Na\u0161e dijete, videoigre, Internet i televizija (\u0160to u\u010diniti ako ga hipnotiziraju)","year":"2005","author":"Laniado","key":"ref31"},{"volume-title":"Problem Video Game Playing, Self Esteem and Social Skills: An Online Study: An Honours thesis submited to the department of Psychology","year":"2007","author":"Loton","key":"ref32"},{"article-title":"Positive Effects of Video Games on Development","year":"2004","author":"Stupak","key":"ref33"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.5771\/0010-3497-2014-3-302"},{"key":"ref35","first-page":"109","article-title":"The Positive and Negative Effects of Video Game Play","author":"Prot","year":"2014","journal-title":"Media and the Well-Being of Children and Adolescent"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1177\/1046878108327539"}],"event":{"name":"2024 47th MIPRO ICT and Electronics Convention (MIPRO)","start":{"date-parts":[[2024,5,20]]},"location":"Opatija, Croatia","end":{"date-parts":[[2024,5,24]]}},"container-title":["2024 47th MIPRO ICT and Electronics Convention (MIPRO)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx8\/10569139\/10569147\/10569819.pdf?arnumber=10569819","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,7,1]],"date-time":"2024-07-01T04:00:41Z","timestamp":1719806441000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10569819\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,5,20]]},"references-count":36,"URL":"https:\/\/doi.org\/10.1109\/mipro60963.2024.10569819","relation":{},"subject":[],"published":{"date-parts":[[2024,5,20]]}}}