{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,30]],"date-time":"2024-10-30T10:45:42Z","timestamp":1730285142971,"version":"3.28.0"},"reference-count":16,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2010,11]]},"DOI":"10.1109\/netgames.2010.5679572","type":"proceedings-article","created":{"date-parts":[[2011,1,7]],"date-time":"2011-01-07T14:08:17Z","timestamp":1294409297000},"page":"1-6","source":"Crossref","is-referenced-by-count":4,"title":["Energy-efficient gaming on mobile devices using dead reckoning-based power management"],"prefix":"10.1109","author":[{"given":"R. Camero","family":"Harvey","sequence":"first","affiliation":[]},{"given":"Ahmed","family":"Hamza","sequence":"additional","affiliation":[]},{"given":"Cong","family":"Ly","sequence":"additional","affiliation":[]},{"given":"Mohamed","family":"Hefeeda","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1007\/s11276-004-4751-z"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1145\/1378191.1378196"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1145\/1134680.1134704"},{"key":"ref13","first-page":"1573","article-title":"Smart power-saving mode for IEEE 802.11 wireless lans","author":"qiao","year":"2005","journal-title":"Proc of IEEE INFOCOM '05"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1145\/570645.570666"},{"key":"ref15","first-page":"1125","article-title":"Measuring and reducing energy consumption of network interfaces in hand-held devices","volume":"e80 b","author":"stemm","year":"1997","journal-title":"IEICE Transactions on Communications"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/GLOCOM.2005.1577687"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1007\/s11276-006-0010-9"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/1103599.1103608"},{"journal-title":"BZFlag Web page","year":"0","key":"ref6"},{"key":"ref5","article-title":"Latency compensating methods in client\/server in-game protocol design and optimization","author":"bernierr","year":"2001","journal-title":"Proc of Game Developers Conference (GDC'01)"},{"article-title":"Mobile gaming industry to reach $18 billion by 2014","year":"2009","author":"goyal","key":"ref8"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1145\/1167838.1167860"},{"year":"0","key":"ref2"},{"journal-title":"Cisco Aironet 350 Series Client Adapters","year":"0","key":"ref1"},{"journal-title":"Improving IEEE 802 11 power saving mechanism Technical report Dept of Electrical and Computer Engineering","year":"2004","author":"jung","key":"ref9"}],"event":{"name":"2010 9th Annual Workshop on Network and Systems Support for Games (NetGames)","start":{"date-parts":[[2010,11,16]]},"location":"Taipei, Taiwan","end":{"date-parts":[[2010,11,17]]}},"container-title":["2010 9th Annual Workshop on Network and Systems Support for Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/5676241\/5679526\/05679572.pdf?arnumber=5679572","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,21]],"date-time":"2017-03-21T05:07:09Z","timestamp":1490072829000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/5679572\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010,11]]},"references-count":16,"URL":"https:\/\/doi.org\/10.1109\/netgames.2010.5679572","relation":{},"subject":[],"published":{"date-parts":[[2010,11]]}}}