{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,3]],"date-time":"2024-09-03T17:56:33Z","timestamp":1725386193161},"reference-count":18,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2010,11]]},"DOI":"10.1109\/netgames.2010.5680275","type":"proceedings-article","created":{"date-parts":[[2011,1,7]],"date-time":"2011-01-07T14:08:17Z","timestamp":1294409297000},"page":"1-6","source":"Crossref","is-referenced-by-count":1,"title":["Progressive cache replacement for massive peer-to-peer WebVR worlds"],"prefix":"10.1109","author":[{"given":"Wei","family":"Wang","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jin-Yuan","family":"Jia","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Yang","family":"Yu","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Shun-Yun","family":"Hu","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/INFOCOM.2008.195"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2002.996503"},{"key":"ref12","first-page":"711","article-title":"An integer incremental aoi algorithm for progressive downloading large scale vrml\/x3d environments","author":"jia","year":"2007","journal-title":"LNCS"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1145\/237170.237216"},{"article-title":"Database System Concepts","year":"1996","author":"silberschatz","key":"ref14"},{"key":"ref15","first-page":"596","article-title":"Global memory management in client-server dbms architectures","author":"franklin","year":"1992","journal-title":"Proc VLDB-92"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1007\/BF01299650"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1007\/s00371-004-0264-0"},{"year":"0","key":"ref18"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/38.403826"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/2000486.2000493"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/TMM.2003.819094"},{"year":"0","key":"ref5"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1504\/IJAMC.2008.022219"},{"key":"ref7","first-page":"262","article-title":"Solipsis: a massively multi-participant virtual world","author":"keller","year":"2003","journal-title":"Proc of PDPT'03"},{"key":"ref2","first-page":"191","article-title":"Web-based virtual reality in design and manufacturing applications","author":"beier","year":"2000","journal-title":"Proceedings of COMPIT'00 IEEE"},{"article-title":"Networked Virtual Environments: Design and Implementation","year":"1999","author":"singhal","key":"ref1"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2007.155"}],"event":{"name":"2010 9th Annual Workshop on Network and Systems Support for Games (NetGames)","start":{"date-parts":[[2010,11,16]]},"location":"Taipei, Taiwan","end":{"date-parts":[[2010,11,17]]}},"container-title":["2010 9th Annual Workshop on Network and Systems Support for Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/5676241\/5679526\/05680275.pdf?arnumber=5680275","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,21]],"date-time":"2017-03-21T05:04:25Z","timestamp":1490072665000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/5680275\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010,11]]},"references-count":18,"URL":"https:\/\/doi.org\/10.1109\/netgames.2010.5680275","relation":{},"subject":[],"published":{"date-parts":[[2010,11]]}}}