{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T04:43:32Z","timestamp":1725425012070},"reference-count":8,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2011,10]]},"DOI":"10.1109\/netgames.2011.6080985","type":"proceedings-article","created":{"date-parts":[[2011,11,21]],"date-time":"2011-11-21T16:43:07Z","timestamp":1321893787000},"page":"1-6","source":"Crossref","is-referenced-by-count":2,"title":["Cheat-proof peer-to-peer trading card games"],"prefix":"10.1109","author":[{"given":"Daniel","family":"Pittman","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Chris","family":"GauthierDickey","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"3","doi-asserted-by":"publisher","DOI":"10.1145\/1065983.1065986"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.1109\/TNET.2006.886289"},{"key":"1","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4684-6686-7_5"},{"key":"7","doi-asserted-by":"publisher","DOI":"10.1145\/1230040.1230087"},{"key":"6","article-title":"Cheat-proofing dead reckoned multiplayer games","author":"cronin","year":"0","journal-title":"International Conference on Application and Development of Computer Games January 2003"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1145\/1008908.1008911"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1145\/1005847.1005877"},{"key":"8","article-title":"Peer-to-peer communication across network address translators","author":"bryan","year":"0","journal-title":"Proc 2005 Ann USENIX Technical Conf"}],"event":{"name":"2011 10th Annual Workshop on Network and Systems Support for Games (NetGames)","start":{"date-parts":[[2011,10,6]]},"location":"Ottawa, ON, Canada","end":{"date-parts":[[2011,10,7]]}},"container-title":["2011 10th Annual Workshop on Network and Systems Support for Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/6069665\/6080976\/06080985.pdf?arnumber=6080985","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,21]],"date-time":"2017-03-21T13:29:42Z","timestamp":1490102982000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6080985\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011,10]]},"references-count":8,"URL":"https:\/\/doi.org\/10.1109\/netgames.2011.6080985","relation":{},"subject":[],"published":{"date-parts":[[2011,10]]}}}