{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T00:19:58Z","timestamp":1725754798237},"reference-count":10,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012,11]]},"DOI":"10.1109\/netgames.2012.6404017","type":"proceedings-article","created":{"date-parts":[[2013,1,17]],"date-time":"2013-01-17T20:25:43Z","timestamp":1358454343000},"page":"1-2","source":"Crossref","is-referenced-by-count":0,"title":["Follow the mob: An innovative approach for roaming characters in MMO games"],"prefix":"10.1109","author":[{"given":"Dario","family":"Maggiorini","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Samuele","family":"Panzeri","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Laura Anna","family":"Ripamonti","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jouni","family":"Ikonen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"3","article-title":"Learnable buddy: Learnable supportive ai in commercial mmorpg","author":"rhujittawiwat","year":"2006","journal-title":"10th International Conference on Computer Games AI Animation Mobile Educational & Serious Games"},{"key":"2","article-title":"Bayesian modeling of an human mmorpg player","author":"synnaeve","year":"2010","journal-title":"Proc 30th International Workshop on Bayesian Inference and Maximum Entropy Methods in Science and Engineering"},{"doi-asserted-by":"publisher","key":"10","DOI":"10.1201\/EBK1439834954-c2"},{"year":"2004","author":"koster","journal-title":"A Theory of Fun for Game Design","key":"1"},{"doi-asserted-by":"publisher","key":"7","DOI":"10.1109\/TCIAIG.2010.2047645"},{"key":"6","article-title":"Steering behaviors for autonomous characters","author":"reynolds","year":"1999","journal-title":"Proc Game Developers Conference San Jose (CA)"},{"year":"2003","author":"fairclough","journal-title":"A Multiplayer Case Based Story Engine","key":"5"},{"key":"4","article-title":"The intelligence in the mmog: From scripts to stories to directorial ai","author":"combs","year":"2005","journal-title":"Proc of Other Players Conference Copenhagen"},{"key":"9","doi-asserted-by":"crossref","DOI":"10.1609\/aiide.v6i1.12387","article-title":"Designing a massively multiplayer online game\/research testbed featuring ai-driven npc communities","author":"zyda","year":"2010","journal-title":"Proc of 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment California"},{"key":"8","first-page":"293","article-title":"Swarming for games: Immersion in complex systems. in applications of evolutionary computing","author":"von mammen","year":"2009","journal-title":"Evoworkshops"}],"event":{"name":"2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)","start":{"date-parts":[[2012,11,22]]},"location":"Venice, Italy","end":{"date-parts":[[2012,11,23]]}},"container-title":["2012 11th Annual Workshop on Network and Systems Support for Games (NetGames)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/6391322\/6404012\/06404017.pdf?arnumber=6404017","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,5,4]],"date-time":"2024-05-04T20:53:07Z","timestamp":1714855987000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6404017\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012,11]]},"references-count":10,"URL":"https:\/\/doi.org\/10.1109\/netgames.2012.6404017","relation":{},"subject":[],"published":{"date-parts":[[2012,11]]}}}