{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,25]],"date-time":"2026-03-25T15:23:06Z","timestamp":1774452186100,"version":"3.50.1"},"reference-count":6,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014,12]]},"DOI":"10.1109\/netgames.2014.7008961","type":"proceedings-article","created":{"date-parts":[[2015,1,20]],"date-time":"2015-01-20T02:44:06Z","timestamp":1421721846000},"page":"1-3","source":"Crossref","is-referenced-by-count":4,"title":["Measuring the client performance and energy consumption in mobile cloud gaming"],"prefix":"10.1109","author":[{"given":"Chun-Ying","family":"Huang","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Po-Han","family":"Chen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Yu-Ling","family":"Huang","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kuan-Ta","family":"Chen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Cheng-Hsin","family":"Hsu","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1145\/2483977.2483981"},{"key":"ref3","article-title":"Enhance your mobile gaming experience with the cloud","year":"0"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/MSPEC.2009.4795441"},{"key":"ref5","first-page":"4:1","article-title":"Quantifying user satisfaction in mobile cloud games","author":"huang","year":"2014","journal-title":"Proceedings of ACM Workshop on Mobile Video Delivery (MoVid'13)"},{"key":"ref2","article-title":"Dragon Quest 10 going mobile in Japan with cloud-streaming service","year":"0"},{"key":"ref1","article-title":"Distribution and monetization strategies to increase revenues from cloud gaming","year":"0"}],"event":{"name":"2014 13th Annual Workshop on Network and Systems Support for Games (NetGames)","location":"Nagoya","start":{"date-parts":[[2014,12,4]]},"end":{"date-parts":[[2014,12,5]]}},"container-title":["2014 13th Annual Workshop on Network and Systems Support for Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/6995186\/7008955\/07008961.pdf?arnumber=7008961","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,2,4]],"date-time":"2020-02-04T07:50:57Z","timestamp":1580802657000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/7008961\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,12]]},"references-count":6,"URL":"https:\/\/doi.org\/10.1109\/netgames.2014.7008961","relation":{},"subject":[],"published":{"date-parts":[[2014,12]]}}}