{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T09:13:34Z","timestamp":1725786814506},"reference-count":9,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015,12]]},"DOI":"10.1109\/netgames.2015.7383002","type":"proceedings-article","created":{"date-parts":[[2016,1,14]],"date-time":"2016-01-14T23:54:38Z","timestamp":1452815678000},"page":"1-3","source":"Crossref","is-referenced-by-count":5,"title":["Stream-A-Game: An open-source mobile Cloud Gaming platform"],"prefix":"10.1109","author":[{"given":"Justus","family":"Beyer","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Richard","family":"Varbelow","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/NetGames.2014.7010133"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1109\/QoMEX.2015.7148144"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1145\/2072298.2071991"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1109\/QoMEX.2015.7148120"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1016\/j.jvcir.2005.04.006"},{"key":"ref7","article-title":"Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach","author":"shaoxuan","year":"2009","journal-title":"Global Telecommunications Conference 2009"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1145\/2483977.2483981"},{"key":"ref9","article-title":"A Method For Feedback Delay Measurement Using a Low-cost Arduino Microcontroller","author":"beyer","year":"2015","journal-title":"Proc IEEE International Workshop on Quality of Multimedia Experience (QoMEX)"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1109\/MSPEC.2009.4795441"}],"event":{"name":"2015 International Workshop on Network and Systems Support for Games (NetGames)","start":{"date-parts":[[2015,12,3]]},"location":"Zagreb, Croatia","end":{"date-parts":[[2015,12,4]]}},"container-title":["2015 International Workshop on Network and Systems Support for Games (NetGames)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7377185\/7382983\/07383002.pdf?arnumber=7383002","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,3,24]],"date-time":"2017-03-24T17:06:54Z","timestamp":1490375214000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/7383002\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015,12]]},"references-count":9,"URL":"https:\/\/doi.org\/10.1109\/netgames.2015.7383002","relation":{},"subject":[],"published":{"date-parts":[[2015,12]]}}}