{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T22:18:22Z","timestamp":1776118702070,"version":"3.50.1"},"reference-count":23,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,5]]},"DOI":"10.1109\/qomex.2018.8463382","type":"proceedings-article","created":{"date-parts":[[2018,9,13]],"date-time":"2018-09-13T21:42:29Z","timestamp":1536874949000},"page":"1-6","source":"Crossref","is-referenced-by-count":13,"title":["Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit"],"prefix":"10.1109","author":[{"given":"Ragnhild","family":"Eg","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kjetil","family":"Raaen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mark","family":"Claypool","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","first-page":"3","article-title":"The effect of latency on user performance in Warcraft III","author":"sheldon","year":"0","journal-title":"NetGames 2003"},{"key":"ref11","first-page":"152","article-title":"Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game","author":"quax","year":"0","journal-title":"NetGames 2004"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.3758\/APP.72.4.1120"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1016\/j.concog.2013.09.010"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/THFE.1963.231283"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1145\/1167838.1167860"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2481317"},{"key":"ref17","first-page":"97","article-title":"Assessing the impact of latency and jitter on the perceived quality of Call of Duty Modern Warfare 2","author":"amin","year":"2013","journal-title":"Human-Computer Interaction International Proceedings Part III"},{"key":"ref18","article-title":"Can gamers detect cloud delay?","volume":"200","author":"raaen","year":"2014","journal-title":"NETGAMES"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1111\/j.1749-6632.2009.04591.x"},{"key":"ref4","first-page":"1","article-title":"Analysis of factors affecting players' performance and perception in multiplayer games","author":"dick","year":"0","journal-title":"NetGames 2005"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1016\/j.concog.2009.10.002"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-21006-3_47"},{"key":"ref5","first-page":"1","article-title":"Are all games equally cloud-gaming-friendly? An electromyographic approach","author":"lee","year":"2012","journal-title":"NETGAMES"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.3389\/fpsyg.2012.00599"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1007\/s00221-012-3081-0"},{"key":"ref2","article-title":"Towards the delay sensitivity of games: There is more than genres","author":"schmidt","year":"0","journal-title":"QoMEX 2017"},{"key":"ref1","first-page":"330","article-title":"An evaluation of QoE in cloud gaming based on subjective tests","author":"jarschel","year":"2011","journal-title":"Innovative Mobile and Internet Services in Ubiquitous Computing"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1016\/j.comnet.2005.04.008"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-9280.2006.01765.x"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1073\/pnas.1115267108"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1007\/s00221-009-1817-2"},{"key":"ref23","doi-asserted-by":"crossref","first-page":"226","DOI":"10.1007\/978-3-319-51811-4_19","article-title":"Modeling User Performance for Moving Target","volume":"1","author":"claypool","year":"2017","journal-title":"Multimedia Modeling"}],"event":{"name":"2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)","location":"Cagliari","start":{"date-parts":[[2018,5,29]]},"end":{"date-parts":[[2018,6,1]]}},"container-title":["2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8452069\/8463292\/08463382.pdf?arnumber=8463382","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,26]],"date-time":"2022-01-26T11:04:08Z","timestamp":1643195048000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8463382\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,5]]},"references-count":23,"URL":"https:\/\/doi.org\/10.1109\/qomex.2018.8463382","relation":{},"subject":[],"published":{"date-parts":[[2018,5]]}}}