{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,2]],"date-time":"2025-12-02T15:08:32Z","timestamp":1764688112639,"version":"3.28.0"},"reference-count":26,"publisher":"IEEE","license":[{"start":{"date-parts":[[2024,6,18]],"date-time":"2024-06-18T00:00:00Z","timestamp":1718668800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2024,6,18]],"date-time":"2024-06-18T00:00:00Z","timestamp":1718668800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024,6,18]]},"DOI":"10.1109\/qomex61742.2024.10598279","type":"proceedings-article","created":{"date-parts":[[2024,7,22]],"date-time":"2024-07-22T17:35:11Z","timestamp":1721669711000},"page":"160-166","source":"Crossref","is-referenced-by-count":7,"title":["The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game"],"prefix":"10.1109","author":[{"given":"Lorenzo","family":"Cocchia","sequence":"first","affiliation":[{"name":"Quality and Usability Lab,TU Berlin,Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Maurizio","family":"Vergari","sequence":"additional","affiliation":[{"name":"Quality and Usability Lab,TU Berlin,Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tanja","family":"Koji\u0107","sequence":"additional","affiliation":[{"name":"Quality and Usability Lab,TU Berlin,Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Francesco","family":"Vona","sequence":"additional","affiliation":[{"name":"Hamm-Lippstadt University of Applied Sciences,Immersive Reality Lab,Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sebastian","family":"M\u00f6ller","sequence":"additional","affiliation":[{"name":"Quality and Usability Lab,TU Berlin,Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Franca","family":"Garzotto","sequence":"additional","affiliation":[{"name":"Information and Bio-Engineering,Department of Electronics,Politecnico di Milano,Italy"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jan-Niklas","family":"Voigt-Antons","sequence":"additional","affiliation":[{"name":"Hamm-Lippstadt University of Applied Sciences,Immersive Reality Lab,Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"article-title":"To build the metaverse, facebook plans to hire 10,000 tech workers in europe and bypass american talent","year":"2022","author":"Kelly","key":"ref1"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/6GNet54646.2022.9830429"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2018.08.221"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-95282-6_26"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1109\/IUSER.2014.7002689"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.3390\/computers7020033"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1088\/1742-6596\/1341\/4\/042010"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376162"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1145\/2851581.2892331"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753458"},{"key":"ref11","first-page":"387","article-title":"Supporting users\u2019 creativity: Design to induce pleasurable experiences","volume-title":"Proceedings of the International Conference on Affective Human Factors Design","author":"M\u00e4kel\u00e4"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-29390-1_8"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1016\/j.giq.2020.101520"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1145\/2541831.2541840"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1145\/3365610.3365647"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/VR50410.2021.00096"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1162\/105474600566943"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2020.100385"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2021.3078834"},{"issue":"1","key":"ref20","first-page":"59","article-title":"Design framework for social interaction with location-based games","volume":"9","author":"Fonseca","year":"2022","journal-title":"International Journal of Serious Games"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1162\/105474603322761270"},{"article-title":"Guide to the networked minds social presence inventory v. 1.2","year":"2003","author":"Biocca","key":"ref22"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2018.1456150"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.9781\/ijimai.2017.09.001"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1145\/3240167.3240174"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.9781\/ijimai.2017.445"}],"event":{"name":"2024 16th International Conference on Quality of Multimedia Experience (QoMEX)","start":{"date-parts":[[2024,6,18]]},"location":"Karlshamn, Sweden","end":{"date-parts":[[2024,6,20]]}},"container-title":["2024 16th International Conference on Quality of Multimedia Experience (QoMEX)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx8\/10597667\/10598238\/10598279.pdf?arnumber=10598279","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,7,23]],"date-time":"2024-07-23T04:42:01Z","timestamp":1721709721000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10598279\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,6,18]]},"references-count":26,"URL":"https:\/\/doi.org\/10.1109\/qomex61742.2024.10598279","relation":{},"subject":[],"published":{"date-parts":[[2024,6,18]]}}}