{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,7]],"date-time":"2024-09-07T13:00:28Z","timestamp":1725714028512},"reference-count":8,"publisher":"IEEE","license":[{"start":{"date-parts":[[2022,11,29]],"date-time":"2022-11-29T00:00:00Z","timestamp":1669680000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2022,11,29]],"date-time":"2022-11-29T00:00:00Z","timestamp":1669680000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,11,29]]},"DOI":"10.1109\/scisisis55246.2022.10001985","type":"proceedings-article","created":{"date-parts":[[2023,1,4]],"date-time":"2023-01-04T18:38:52Z","timestamp":1672857532000},"page":"1-4","source":"Crossref","is-referenced-by-count":0,"title":["Effect of impression on learners during partnered robots learning programming while playing board games against each other"],"prefix":"10.1109","author":[{"given":"Tomoki","family":"Inoue","sequence":"first","affiliation":[{"name":"Aichi Prefectural University,School of Information Science and Technology,Aichi,Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Felix","family":"Jimenez","sequence":"additional","affiliation":[{"name":"Aichi Prefectural University,School of Information Science and Technology,Aichi,Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tokio","family":"Haruta","sequence":"additional","affiliation":[{"name":"Aichi University of the Arts,Faculty of Art,Aichi,Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mamoru","family":"Oonuki","sequence":"additional","affiliation":[{"name":"Aichi Prefectural University,School of Education and Welfare,Aichi,Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"volume-title":"Kyouiku no jouhouka ni Kansuru Tebiki ni Tuite [Guidance on the Informatization of Education]","key":"ref1"},{"volume-title":"Board Game de Programming Teki Sikou ha Yasinawareruka[Can board games foster programming thinking?]","key":"ref2"},{"volume-title":"Board Game de Hajimeru Programming Gakusyu\/CAST JAPAN[Learning Programming Starting with Board Games\/Cast JAPAN]","key":"ref3"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.20965\/jrm.2018.p0282"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1527\/tjsai.28.170"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2014.888500"},{"volume-title":"COOL PROGRAMMING","key":"ref7"},{"key":"ref8","first-page":"577","article-title":"Making an evaluation sheet for courses and learning materials based on ARCS motivation","volume-title":"14th International Conference on Computers in Education, Proceeding","author":"Kogo"}],"event":{"name":"2022 Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems (SCIS&ISIS)","start":{"date-parts":[[2022,11,29]]},"location":"Ise, Japan","end":{"date-parts":[[2022,12,2]]}},"container-title":["2022 Joint 12th International Conference on Soft Computing and Intelligent Systems and 23rd International Symposium on Advanced Intelligent Systems (SCIS&amp;ISIS)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/10001867\/10001868\/10001985.pdf?arnumber=10001985","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,2,9]],"date-time":"2024-02-09T03:33:01Z","timestamp":1707449581000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10001985\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,11,29]]},"references-count":8,"URL":"https:\/\/doi.org\/10.1109\/scisisis55246.2022.10001985","relation":{},"subject":[],"published":{"date-parts":[[2022,11,29]]}}}