{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,1,11]],"date-time":"2025-01-11T05:33:21Z","timestamp":1736573601237,"version":"3.32.0"},"reference-count":9,"publisher":"IEEE","license":[{"start":{"date-parts":[[2024,11,9]],"date-time":"2024-11-09T00:00:00Z","timestamp":1731110400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2024,11,9]],"date-time":"2024-11-09T00:00:00Z","timestamp":1731110400000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024,11,9]]},"DOI":"10.1109\/scisisis61014.2024.10760188","type":"proceedings-article","created":{"date-parts":[[2024,12,2]],"date-time":"2024-12-02T18:35:23Z","timestamp":1733164523000},"page":"1-4","source":"Crossref","is-referenced-by-count":0,"title":["Learning Effects of Programming Educational Board Game in Collaborative Learning between Robots and Humanities Students"],"prefix":"10.1109","author":[{"given":"Tomoki","family":"Inoue","sequence":"first","affiliation":[{"name":"Graduate School of Information Science and Technology, Aichi Prefectural University,Aichi,Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Felix","family":"Jimenez","sequence":"additional","affiliation":[{"name":"School of Information Science and Technology, Aichi Prefectural University,Aichi,Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mamoru","family":"Onuki","sequence":"additional","affiliation":[{"name":"School of Education and Welfare, Aichi Prefectural University,Aichi,Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"journal-title":"[Revised Curriculum Guidelines for the Years 2017\u20132019 (Main Text and Commentary)]. heisei 29.30.31 nen kaitei gakushushidoyoryo (hombun. kaisetsu) (in Japanese)","article-title":"Ministry of Education, Culture, Sports, Science and Technology","year":"2023","key":"ref1"},{"volume-title":"puroguramingu demaejugyo(in Japanese)","key":"ref2","article-title":"Tsushima Minami Elementary School.[Programming Outreach Class for 6th Graders]"},{"journal-title":"bodogem ?ALGOGLA? de puroguramingu(in Japanese)","key":"ref3","article-title":"Ministry of Education, Culture, Sports, Science and Technology. [Programming with Board Game \u2018ALGOGLA\u2019]"},{"volume-title":"Ministry of Education, Culture, Sports, Science and Technol-ogy. [Discussion Summary on the Approach to Programming Ed-ucation at the Elementary School Stage]. shogakko dankai ni okeru puroguramingu kyoiku no arikata ni tsuite (giron no tori-matome) (in Japanese)","key":"ref4"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2014.888500"},{"article-title":"[Learning Effects of Partner-Type Robot and Program-ming Education Board Game Competition on Liberal Arts College Students].patona gata robotto tono puroguramingu kyoiku yo bodogemu taisen ga bunkei daigakusei ni oyobosu gakushukoka(in Japanese)","volume-title":"Proceedings of the 39th Fuzzy Systems Symposium","author":"Inoue","key":"ref6"},{"volume-title":"?shin seihin joho? 6 sai kara puroguramingu wo tanoshiku manaberu kokusan bodogemu ?COOL PROGRAMMING?(in Japanese)","key":"ref7","article-title":"R TIMES.[New Product Information: COOL PROGRAMMING, a Domestic Board Game for Enjoyable Programming Learning from Age 6]"},{"volume-title":"Proguru.[About Proguru]. Proguru toha(in Japanese)","key":"ref8"},{"key":"ref9","article-title":"[Emotion: An Adaptation Program that Moves People (Collection of Cognitive Science 9)]","volume-title":"kanjo: hito wo ugoshiteiru tekio puroguramu shinsoban (korekushon ninchi kagaku 9)(in Japanese)","author":"Toda","year":"2007"}],"event":{"name":"2024 Joint 13th International Conference on Soft Computing and Intelligent Systems and 25th International Symposium on Advanced Intelligent Systems (SCIS&amp;ISIS)","start":{"date-parts":[[2024,11,9]]},"location":"Himeji, Japan","end":{"date-parts":[[2024,11,12]]}},"container-title":["2024 Joint 13th International Conference on Soft Computing and Intelligent Systems and 25th International Symposium on Advanced Intelligent Systems (SCIS&amp;amp;ISIS)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx8\/10759795\/10759863\/10760188.pdf?arnumber=10760188","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,1,10]],"date-time":"2025-01-10T19:45:39Z","timestamp":1736538339000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10760188\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,11,9]]},"references-count":9,"URL":"https:\/\/doi.org\/10.1109\/scisisis61014.2024.10760188","relation":{},"subject":[],"published":{"date-parts":[[2024,11,9]]}}}