{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,4]],"date-time":"2024-09-04T02:10:07Z","timestamp":1725415807434},"reference-count":19,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017,3]]},"DOI":"10.1109\/searis41720.2017.9183652","type":"proceedings-article","created":{"date-parts":[[2020,9,1]],"date-time":"2020-09-01T21:12:36Z","timestamp":1598994756000},"page":"1-4","source":"Crossref","is-referenced-by-count":0,"title":["Ten Years of SEARIS. An Overview"],"prefix":"10.1109","author":[{"given":"Pablo","family":"Figueroa","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2014.7152796"},{"key":"ref11","first-page":"13","article-title":"High performance interactive computing with FlowVR","author":"lesage","year":"2008","journal-title":"Proceedings of the IEEE Virtual Reality Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2012.6231166"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1109\/CGI.2003.1214453"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2013.6798103"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2014.7152799"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2013.6798106"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2012.6231169"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2014.7152801"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2015.7854098"},{"key":"ref4","first-page":"9","article-title":"A framework for networked interactive surfaces","author":"cuypers","year":"2009","journal-title":"Proceedings of the IEEE Virtual Reality Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2012.6231174"},{"key":"ref6","article-title":"Tint: towards a pure python augmented reality framework","author":"eck","year":"2010","journal-title":"2010 3rd Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2012.6231170"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2014.7152800"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1162\/pres.17.5.492"},{"key":"ref2","first-page":"7","article-title":"Lightning: Dataflow in motion","author":"bues","year":"2008","journal-title":"Proceedings of the IEEE Virtual Reality Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2012.6231167"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/SEARIS.2014.7152803"}],"event":{"name":"2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)","start":{"date-parts":[[2017,3,19]]},"location":"Los Angeles, CA, USA","end":{"date-parts":[[2017,3,19]]}},"container-title":["2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9178928\/9183432\/09183652.pdf?arnumber=9183652","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2020,10,5]],"date-time":"2020-10-05T22:05:44Z","timestamp":1601935544000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9183652\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,3]]},"references-count":19,"URL":"https:\/\/doi.org\/10.1109\/searis41720.2017.9183652","relation":{},"subject":[],"published":{"date-parts":[[2017,3]]}}}