{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T16:23:54Z","timestamp":1776097434324,"version":"3.50.1"},"reference-count":26,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2011,11]]},"DOI":"10.1109\/segah.2011.6165447","type":"proceedings-article","created":{"date-parts":[[2012,3,13]],"date-time":"2012-03-13T16:55:35Z","timestamp":1331657735000},"page":"1-8","source":"Crossref","is-referenced-by-count":55,"title":["Serious games in cognitive training for Alzheimer's patients"],"prefix":"10.1109","author":[{"given":"Frederick","family":"Imbeault","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Bruno","family":"Bouchard","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Abdenour","family":"Bouzouane","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"19","doi-asserted-by":"crossref","first-page":"144","DOI":"10.1007\/978-3-642-13778-5_18","article-title":"Use case for abnormal behaviour detection in smart homes","volume":"6159","author":"cong","year":"2010","journal-title":"Lecture Notes in Computer Science"},{"key":"17","doi-asserted-by":"publisher","DOI":"10.1109\/EMB.2007.907396"},{"key":"18","doi-asserted-by":"publisher","DOI":"10.1080\/09602010244000084"},{"key":"15","doi-asserted-by":"publisher","DOI":"10.1145\/950566.950595"},{"key":"16","doi-asserted-by":"publisher","DOI":"10.1007\/BF01544113"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1016\/j.nedt.2009.11.007"},{"key":"14","doi-asserted-by":"publisher","DOI":"10.1145\/1496984.1497020"},{"key":"11","first-page":"143","article-title":"Creating tools and trial data sets for smart home researchers: Experimenting activities of daily living with normal subjects to compare with Alzheimer's patients","author":"laprise","year":"0","journal-title":"Proc of the Int Conf IADIS E-Health (EH 10) 2010"},{"key":"12","doi-asserted-by":"publisher","DOI":"10.1145\/1232743.1232769"},{"key":"21","first-page":"53","article-title":"Possibilitic behavior recongition in smart homes for cognitive assistance","author":"roy","year":"0","journal-title":"Proc of the Workshop on Plan Activity and Intent Recognition (PAIR) 2010 in the Twenty-Fourth AAAI Conf on Artificial Intelligence (AAAI 10) July 2010"},{"key":"20","doi-asserted-by":"publisher","DOI":"10.1109\/IAT.2007.17"},{"key":"22","author":"baader","year":"0","journal-title":"The Description Logic Handbook Theory Implementation and Applications"},{"key":"23","first-page":"811","article-title":"An activity recognition model for Alzheimer's patients: Extension of the COACH task guidance system","author":"bouchard","year":"0","journal-title":"Proc of the 18th European Conference on Artificial Intelligence (ECAI 08) July 2008"},{"key":"24","doi-asserted-by":"publisher","DOI":"10.1145\/1178477.1178573"},{"key":"25","first-page":"20","article-title":"Le proble?me des classements","author":"coulom","year":"2010","journal-title":"Pour la Science"},{"key":"26","doi-asserted-by":"publisher","DOI":"10.1522\/030189090"},{"key":"3","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2009.0053"},{"key":"2","first-page":"15","article-title":"Societal impact of a serious game on raising public awareness: The case of FloodSim","author":"rebolledo-mendez","year":"2009","journal-title":"Proc of the ACM SIGGRAPH Symp on Video Games (Sandbox 09)"},{"key":"10","doi-asserted-by":"publisher","DOI":"10.1080\/08839510701492579"},{"key":"1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2008.00918.x"},{"key":"7","first-page":"507","article-title":"The intelligent habitat and everyday life activity support","author":"pigot","year":"0","journal-title":"Proc of the 5th Int Conf on Simulations in Biomedecine April 2003"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.5014\/ajot.47.5.431"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1016\/S0010-440X(03)00006-3"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2009.0013"},{"key":"9","first-page":"465","article-title":"Adaptive game mechanics for learning purposes: Making serious games playable and fun","volume":"2","author":"tremblay","year":"0","journal-title":"Proc of the Int Conf on Computer Supported Education Special Session \"Gaming Platforms for Education and Reeducation\" (CEDU 10) April 2010"},{"key":"8","first-page":"1","article-title":"Guidelines for increasing prompt efficiency in smart homes according to the resident's profile and task characteristics","author":"vantassel","year":"2011","journal-title":"Proc of the 9th Int Conf on Smart Homes and Health Telematics (ICOST 11)"}],"event":{"name":"2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH)","location":"Braga, Portugal","start":{"date-parts":[[2011,11,16]]},"end":{"date-parts":[[2011,11,18]]}},"container-title":["2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/6158723\/6165429\/06165447.pdf?arnumber=6165447","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2017,6,20]],"date-time":"2017-06-20T11:34:14Z","timestamp":1497958454000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/6165447\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011,11]]},"references-count":26,"URL":"https:\/\/doi.org\/10.1109\/segah.2011.6165447","relation":{},"subject":[],"published":{"date-parts":[[2011,11]]}}}