{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,22]],"date-time":"2024-10-22T19:56:56Z","timestamp":1729627016490,"version":"3.28.0"},"reference-count":37,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,5]]},"DOI":"10.1109\/segah.2018.8401320","type":"proceedings-article","created":{"date-parts":[[2018,7,3]],"date-time":"2018-07-03T01:27:31Z","timestamp":1530581251000},"page":"1-8","source":"Crossref","is-referenced-by-count":1,"title":["Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field"],"prefix":"10.1109","author":[{"given":"Liliana Vale","family":"Costa","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ana Isabel","family":"Veloso","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michael","family":"Loizou","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sylvester","family":"Arnab","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"journal-title":"Handbook of Computer Game Studies","year":"2011","author":"raessens","key":"ref33"},{"journal-title":"Efeitos dos videojogos nas fun&#x00E7;&#x00F5;es cognitivas da pessoa idosa","year":"2011","author":"pires","key":"ref32"},{"key":"ref31","first-page":"46","article-title":"Designing meaningful intergenerational digital games","author":"loos","year":"2014","journal-title":"International Conference on Communication Media Technology and Design"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1145\/1328202.1328206"},{"journal-title":"The Discovery of Grounded Theory Strategies for Qualitative Research","year":"2016","author":"glaser","key":"ref37"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1109\/TISHW.2016.7847788"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.1109\/CISTI.2015.7170613"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.4018\/IJTHI.2016010103"},{"journal-title":"The Gamification of Learning and Instruction Game-based Methods and Strategies for Training and Education","year":"2012","author":"kapp","key":"ref10"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-32703-7_246"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1145\/1979742.1979575"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1007\/s11556-011-0093-x"},{"key":"ref14","article-title":"Designing games for well-being; Exergames for elderly people","author":"leinonen","year":"2012","journal-title":"2nd European Conference on Games Based Learning"},{"journal-title":"Active Aging A Policy Framework","year":"2002","key":"ref15"},{"key":"ref16","doi-asserted-by":"crossref","DOI":"10.1017\/CBO9780511635373","author":"amichai-hamburger","year":"2009","journal-title":"Technology and psychological wellbeing"},{"key":"ref17","first-page":"131","article-title":"&#x2018;Wearable Recognition System for Emotional States Using Physiological Devices, &#x2019;","author":"khan","year":"2016","journal-title":"Proceedings of the International Conference on eHealth Telemedicine and Social Medicine (eTELEMED'15)"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.4324\/9780203305683"},{"journal-title":"Health behavior and health education Theory research and practice","year":"2008","author":"glanz","key":"ref19"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1109\/HSI.2009.5090973"},{"key":"ref4","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/1140.001.0001","volume":"252","author":"picard","year":"1997","journal-title":"Affective Computing"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1007\/s10209-011-0233-0"},{"journal-title":"Emotional Design Why We Love (or Hate) Everyday Things","year":"2004","author":"norman","key":"ref3"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1016\/j.robot.2009.09.015"},{"key":"ref29","first-page":"127","article-title":"A game a day keeps the doctor away: A short review of computer games in mental healthcare","volume":"1","author":"gamberini","year":"2008","journal-title":"J ournal of CyberTherapy and Rehabilitation"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1016\/S1071-5819(03)00018-1"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1016\/S1071-5819(03)00052-1"},{"key":"ref7","doi-asserted-by":"crossref","first-page":"582","DOI":"10.1007\/3-540-44811-X_66","article-title":"Affective interaction between humans and robots","author":"breazeal","year":"2001","journal-title":"&#x201C;Advances in artificial life Springer Heidelberg&#x201D;"},{"key":"ref2","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/9764.001.0001","author":"calvo","year":"2014","journal-title":"Positive Computing Technology for Wellbeing and Human Potential"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"ref1","first-page":"219","article-title":"A Review of Proxemics in &#x2018;Smart Game-Playing&#x2019;","author":"costa","year":"2017","journal-title":"Citizen Territory and Technologies Smart Learning Contexts and Practices Proceedings of the 2nd International Conference on Smart Learning Ecosystems and Regional Development-University of Aveiro"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1186\/1748-5908-6-42"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-60633-0_17"},{"journal-title":"Designing for behaviour change Applying psychology and behavioral economics","year":"2013","author":"wendel","key":"ref21"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1080\/15350770.2016.1138273"},{"key":"ref23","doi-asserted-by":"crossref","DOI":"10.1109\/CISTI.2015.7170614","article-title":"The gamer's soul never dies: Review of digital games for an active ageing","author":"costa","year":"2015","journal-title":"Information Systems and Technologies (CISTI) 2015 10th Iberian Conference on"},{"key":"ref26","article-title":"Meaningful play in elderly life","author":"de schutter","year":"2008","journal-title":"Annual Meeting of the International Communication Association"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2012.01.012"}],"event":{"name":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","start":{"date-parts":[[2018,5,16]]},"location":"Vienna","end":{"date-parts":[[2018,5,18]]}},"container-title":["2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8392646\/8401309\/08401320.pdf?arnumber=8401320","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,7,7]],"date-time":"2024-07-07T22:11:22Z","timestamp":1720390282000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8401320\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,5]]},"references-count":37,"URL":"https:\/\/doi.org\/10.1109\/segah.2018.8401320","relation":{},"subject":[],"published":{"date-parts":[[2018,5]]}}}