{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,17]],"date-time":"2025-10-17T00:00:11Z","timestamp":1760659211300,"version":"3.28.0"},"reference-count":22,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,5]]},"DOI":"10.1109\/segah.2018.8401367","type":"proceedings-article","created":{"date-parts":[[2018,7,2]],"date-time":"2018-07-02T21:27:31Z","timestamp":1530566851000},"page":"1-8","source":"Crossref","is-referenced-by-count":7,"title":["Gesture-controlled interactive musical game to practice hand therapy exercises and learn rhythm and melodic structures"],"prefix":"10.1109","author":[{"given":"Joyce Horn","family":"Fonteles","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Yvens Reboucas","family":"Serpa","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Rafael Garcia","family":"Barbosa","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Maria Andreia Formico","family":"Rodrigues","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Maria Socorro Pequeno Leite","family":"Alves","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","first-page":"1","article-title":"Autorhythm: A music game with automatic hit-time generation and percussion identification","author":"chen","year":"2015","journal-title":"IEEE International Conference on Multimedia and Expo"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/VS-GAMES.2016.7590338"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2810329"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1109\/SVR.2014.14"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/ICALT.2009.111"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/HRI.2016.7451785"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/ICALT.2015.86"},{"key":"ref17","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1155\/2013\/514641","article-title":"3D gestural interaction: The state of the field","author":"laviola jr","year":"2013","journal-title":"ISRN Artificial Intelligence"},{"key":"ref18","doi-asserted-by":"crossref","first-page":"488","DOI":"10.1007\/s00371-005-0297-z","article-title":"Virtual marionettes: a system and paradigm for real-time 3D animation","volume":"21","author":"bar-lev","year":"2005","journal-title":"The Visual Computer"},{"journal-title":"Musicglove-hand therapy with a beat","year":"2017","author":"rehab","key":"ref19"},{"key":"ref4","article-title":"Rehabilitation of the Hand and Upper Extremity: Expert Consult","author":"skirven","year":"2011","journal-title":"EHS"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1109\/51.752991"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/VSMM.2014.7136655"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1145\/2636879.2636906"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/CSCI.2016.0011"},{"key":"ref7","doi-asserted-by":"crossref","DOI":"10.1145\/2901790.2901841","article-title":"Integrating serious games and tangible objects for functional handgrip training","author":"vandermaesen","year":"2016","journal-title":"Proceedings of the 2016 ACM Conference on DIS"},{"key":"ref2","doi-asserted-by":"crossref","first-page":"245","DOI":"10.1007\/978-3-642-31196-3_24","article-title":"The methodology of designing serious games for children and adolescents focused on psychological goals","author":"szczesna","year":"2012","journal-title":"Information Technologies in Biomedicine"},{"key":"ref1","first-page":"1054","article-title":"Understanding user needs for serious games for teaching children with autism spectrum disorders emotions","volume":"2012","author":"abirached","year":"2012","journal-title":"World Conference on Educational Media and Technology"},{"key":"ref9","first-page":"261","article-title":"Jogo musical interativo com uma marionete virtual controlada por gestos (in english: Interactive musical game with a gesture-controlled virtual puppet)","author":"fonteles","year":"2017","journal-title":"14th Symposium Virtual and Augmented Reality (SVR)"},{"key":"ref20","first-page":"129","article-title":"10 controlling a marionette with human motion capture data","author":"yamane","year":"2004","journal-title":"Simulating and Generating Motions of Human Figures"},{"key":"ref22","article-title":"A technique for the measurement of attitudes","author":"likert","year":"1932","journal-title":"Archives of Psychology"},{"journal-title":"Procedural MIDI in code plugins","year":"2018","author":"bishel","key":"ref21"}],"event":{"name":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","start":{"date-parts":[[2018,5,16]]},"location":"Vienna","end":{"date-parts":[[2018,5,18]]}},"container-title":["2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8392646\/8401309\/08401367.pdf?arnumber=8401367","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,26]],"date-time":"2022-01-26T11:36:50Z","timestamp":1643197010000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8401367\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,5]]},"references-count":22,"URL":"https:\/\/doi.org\/10.1109\/segah.2018.8401367","relation":{},"subject":[],"published":{"date-parts":[[2018,5]]}}}