{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,30]],"date-time":"2024-10-30T13:43:24Z","timestamp":1730295804728,"version":"3.28.0"},"reference-count":24,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,5]]},"DOI":"10.1109\/segah.2018.8401372","type":"proceedings-article","created":{"date-parts":[[2018,7,3]],"date-time":"2018-07-03T01:27:31Z","timestamp":1530581251000},"page":"1-8","source":"Crossref","is-referenced-by-count":0,"title":["Testing methods for mobile game development a case study on user feedback in different development phases"],"prefix":"10.1109","author":[{"given":"Elina","family":"Annanpera","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jani","family":"Yli-Kantola","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tanja","family":"Sauvola","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Samuli","family":"Heinonen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Erkki","family":"Siira","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1145\/1363686.1363854"},{"journal-title":"The Game Production Pipeline What Goes into Making A Game?","year":"2006","author":"edwards","key":"ref11"},{"journal-title":"Mobile Game Development Process","year":"2017","author":"acharya","key":"ref12"},{"journal-title":"Mobile Game Development Process Explained","year":"2017","author":"bobeshko","key":"ref13"},{"journal-title":"9 Stages In Mobile Game Development","year":"2015","author":"dulskiy","key":"ref14"},{"key":"ref15","first-page":"182","article-title":"Software Development Processes for Games: A Systematic Literature Review","author":"o'hagan","year":"2014","journal-title":"Proc European Software Process Improvement Conf"},{"key":"ref16","article-title":"The Game Development Lifecycle-A theory for the extension of the Agile project methodology","author":"mcgrath","year":"2017","journal-title":"2011 retrieved 22 11"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1145\/2568225.2568226"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1145\/2652524.2652525"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1145\/3022636.3022648"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1155\/2010\/620836"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1186\/s40411-016-0032-7"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.7341\/20151133"},{"journal-title":"Mobile Game Testing-Part #1 The Importance and Difference from App Testing","year":"2014","author":"helppi","key":"ref5"},{"key":"ref8","first-page":"28","article-title":"Game Development-Harder Then You Think","volume":"1","author":"blow","year":"2004","journal-title":"Queue-Game Development Queue Homepage archive"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1145\/1486508.1486521"},{"journal-title":"Mobile games leading but less lucrative","year":"2016","author":"deloitte","key":"ref2"},{"key":"ref1","article-title":"The Global Games Market Will Reach $108. 9 Billion in 2017 With Mobile Taking 42%.","author":"newzoo","year":"2017","journal-title":"2017 retrieved 22 11"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1145\/2889160.2889253"},{"key":"ref20","first-page":"115","author":"nielsen","year":"1994","journal-title":"Usability Engineering"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1007\/s10664-008-9102-8"},{"journal-title":"15 Metrics All Game Developers Should Know","year":"0","author":"mccalmont","key":"ref21"},{"journal-title":"The Game Experience Questionnaire","year":"2013","author":"ijsselsteijn","key":"ref24"},{"journal-title":"Service Design 250 essential methods","year":"2013","author":"curedale","key":"ref23"}],"event":{"name":"2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)","start":{"date-parts":[[2018,5,16]]},"location":"Vienna","end":{"date-parts":[[2018,5,18]]}},"container-title":["2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8392646\/8401309\/08401372.pdf?arnumber=8401372","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2018,7,16]],"date-time":"2018-07-16T22:42:56Z","timestamp":1531780976000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8401372\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,5]]},"references-count":24,"URL":"https:\/\/doi.org\/10.1109\/segah.2018.8401372","relation":{},"subject":[],"published":{"date-parts":[[2018,5]]}}}