{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,30]],"date-time":"2024-10-30T13:43:40Z","timestamp":1730295820572,"version":"3.28.0"},"reference-count":18,"publisher":"IEEE","license":[{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,8,1]],"date-time":"2019-08-01T00:00:00Z","timestamp":1564617600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2019,8]]},"DOI":"10.1109\/segah.2019.8882457","type":"proceedings-article","created":{"date-parts":[[2019,10,29]],"date-time":"2019-10-29T00:10:59Z","timestamp":1572307859000},"page":"1-6","source":"Crossref","is-referenced-by-count":0,"title":["A new approach of developing games for motor rehabilitation using Microsoft Kinect"],"prefix":"10.1109","author":[{"given":"Francisco M. A.","family":"de Araujo","sequence":"first","affiliation":[]},{"given":"Paulo Roberto F.","family":"Viana Filho","sequence":"additional","affiliation":[]},{"given":"Jesus A.","family":"Adad Filho","sequence":"additional","affiliation":[]},{"given":"Nuno M.","family":"Fonseca Ferreira","sequence":"additional","affiliation":[]},{"given":"Antonio","family":"Valente","sequence":"additional","affiliation":[]},{"given":"Salviano F. S. P.","family":"Soares","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.14419\/ijet.v7i3.15.17399"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1016\/j.physio.2018.11.165"},{"key":"ref12","article-title":"An&#x00E1;lise do movimento humano: classifica&#x00E7;&#x00E3;o temporal de a&#x00E7;&#x00F5;es humanas","author":"vital","year":"2015","journal-title":"Ph D Dissertation"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1145\/3218585.3218599"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1007\/s10044-016-0558-7"},{"journal-title":"Gesture recognition with a time-of-flight camera","year":"2010","author":"uebersax","key":"ref15"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1145\/3059009.3059013"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1109\/IVCNZ.2013.6727021"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1109\/3DUI.2013.6550196"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.4018\/IJTHI.2019040102"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/2838739.2838765"},{"journal-title":"World Report on Disability","year":"2011","key":"ref6"},{"journal-title":"Developing a gesture-based game for mentally disabled people to teach basic life skills","year":"2017","author":"nazirzadeh","key":"ref5"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1155\/2018\/2607618"},{"key":"ref7","first-page":"69","article-title":"Design of human-friendly powered lower limb rehabilitation orthosis","author":"costa","year":"2005","journal-title":"Workshop on Human Adaptive Mechatronics"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1080\/10494820.2015.1090455"},{"key":"ref1","article-title":"The evolution of game controllers and control schemes and their effect on their games","volume":"21","author":"cummings","year":"2007","journal-title":"7th Annual Multimedia Systems Conference University of Southampton"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1089\/g4h.2014.0047"}],"event":{"name":"2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)","start":{"date-parts":[[2019,8,5]]},"location":"Kyoto, Japan","end":{"date-parts":[[2019,8,7]]}},"container-title":["2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8876008\/8882428\/08882457.pdf?arnumber=8882457","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,7,19]],"date-time":"2022-07-19T20:26:21Z","timestamp":1658262381000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8882457\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,8]]},"references-count":18,"URL":"https:\/\/doi.org\/10.1109\/segah.2019.8882457","relation":{},"subject":[],"published":{"date-parts":[[2019,8]]}}}