{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,12]],"date-time":"2026-03-12T03:01:21Z","timestamp":1773284481331,"version":"3.50.1"},"reference-count":30,"publisher":"IEEE","license":[{"start":{"date-parts":[[2023,8,28]],"date-time":"2023-08-28T00:00:00Z","timestamp":1693180800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2023,8,28]],"date-time":"2023-08-28T00:00:00Z","timestamp":1693180800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2023,8,28]]},"DOI":"10.1109\/segah57547.2023.10253768","type":"proceedings-article","created":{"date-parts":[[2023,9,22]],"date-time":"2023-09-22T13:44:46Z","timestamp":1695390286000},"page":"1-6","source":"Crossref","is-referenced-by-count":6,"title":["FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board"],"prefix":"10.1109","author":[{"given":"Ren\u00e9","family":"Baranyi","sequence":"first","affiliation":[{"name":"Vienna University of Technology,Research Group For Industrial Software,Vienna,Austria"}]},{"given":"Lukas","family":"Rast","sequence":"additional","affiliation":[{"name":"Vienna University of Technology,Research Group For Industrial Software,Vienna,Austria"}]},{"given":"Karl","family":"Pinter","sequence":"additional","affiliation":[{"name":"Vienna University of Technology,Research Group For Industrial Software,Vienna,Austria"}]},{"given":"Christoph","family":"Aigner","sequence":"additional","affiliation":[{"name":"Vienna University of Technology,Research Group For Industrial Software,Vienna,Austria"}]},{"given":"Dominik","family":"Hoelbling","sequence":"additional","affiliation":[{"name":"Vienna University of Technology,Research Group For Industrial Software,Vienna,Austria"}]},{"given":"Thomas","family":"Grechenig","sequence":"additional","affiliation":[{"name":"Vienna University of Technology,Research Group For Industrial Software,Vienna,Austria"}]}],"member":"263","reference":[{"key":"ref13","first-page":"1890","volume":"99","author":"meijer","year":"0","journal-title":"Systematic review on the effects of serious games and wearable technology used in rehabilitation of patients with traumatic bone and soft tissue injuries"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.2196\/games.7969"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-66122-3_4"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1155\/2014\/358152"},{"key":"ref30","first-page":"1","article-title":"Reha@stroke - a mobile application to support people suffering from a stroke through their rehabilitation","author":"baranyi","year":"2018","journal-title":"7th International Conference on Serious Games and Applications for Health IEEE SeGAH 2019"},{"key":"ref11","first-page":"41","volume":"9","author":"wiemeyer","year":"0","journal-title":"Serious games in prevention and rehabilitation&#x2014;a new panacea for elderly people?"},{"key":"ref10","volume":"95","author":"hung","year":"0","journal-title":"What do stroke patients look for in game-based rehabilitation a survey study"},{"key":"ref2","first-page":"1015","volume":"45","author":"schneider","year":"0","journal-title":"Inzidenz von kniegelenkverletzungen"},{"key":"ref1","author":"schabus","year":"0","journal-title":"Das Knie Diagnostik&#x2013;Therapie&#x2013;Rehabilitation"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-19387-8_274"},{"key":"ref16","first-page":"1","article-title":"Fun-knee&#x2122;: A novel smart knee sleeve for total-knee-replacement rehabilitation with gamification","author":"qiu","year":"0","journal-title":"2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH)"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1109\/SeGAH.2014.7067087"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1109\/SeGAH.2013.6665319"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.3233\/SHTI230005"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2019.2963108"},{"key":"ref26","year":"0","journal-title":"Sensorstream imu+gps"},{"key":"ref25","year":"0","journal-title":"User Datagram Protocol (UDP)"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1109\/BIOROB.2016.7523762"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1109\/IRIS.2016.8066078"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/SeGAH.2018.8401356"},{"key":"ref28","year":"0","journal-title":"Pixel adventure 1 | 2d characters | unity asset store"},{"key":"ref27","year":"0","journal-title":"Unity echtzeit-entwicklungsplattform | 3d- 2d- VR- und AR-engine"},{"key":"ref29","first-page":"1","article-title":"Analysis, design and prototypical implementation of a mobile serious game, entitled reha@stroke, to support rehabilitation of stroke patients","author":"baranyi","year":"2020","journal-title":"IEEE Transactions on Games"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/EMBC.2014.6945071"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.5220\/0011382800003321"},{"key":"ref9","first-page":"85","volume":"177","author":"mccallum","year":"0","journal-title":"Gamification and serious games for personalized health"},{"key":"ref4","year":"0","journal-title":"Rehabilitation"},{"key":"ref3","first-page":"227","volume":"34","author":"bollen","year":"0","journal-title":"Epidemiology of knee injuries diagnosis and triage"},{"key":"ref6","first-page":"1","article-title":"Serious games for rehabilitation: A survey and a classification towards a taxonomy","author":"rego","year":"0","journal-title":"5th Iberian Conference on Information Systems and Technologies"},{"key":"ref5","first-page":"65","volume":"5","author":"tannous","year":"0","journal-title":"Serious game and functional rehabilitation for the lower limbs"}],"event":{"name":"2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)","location":"Athens, Greece","start":{"date-parts":[[2023,8,28]]},"end":{"date-parts":[[2023,8,30]]}},"container-title":["2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/10253754\/10253755\/10253768.pdf?arnumber=10253768","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,10,9]],"date-time":"2023-10-09T14:11:32Z","timestamp":1696860692000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10253768\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,8,28]]},"references-count":30,"URL":"https:\/\/doi.org\/10.1109\/segah57547.2023.10253768","relation":{},"subject":[],"published":{"date-parts":[[2023,8,28]]}}}