{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,4]],"date-time":"2026-04-04T20:33:34Z","timestamp":1775334814851,"version":"3.50.1"},"reference-count":33,"publisher":"IEEE","license":[{"start":{"date-parts":[[2024,8,7]],"date-time":"2024-08-07T00:00:00Z","timestamp":1722988800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2024,8,7]],"date-time":"2024-08-07T00:00:00Z","timestamp":1722988800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024,8,7]]},"DOI":"10.1109\/segah61285.2024.10639554","type":"proceedings-article","created":{"date-parts":[[2024,8,26]],"date-time":"2024-08-26T17:24:17Z","timestamp":1724693057000},"page":"1-8","source":"Crossref","is-referenced-by-count":4,"title":["An Approach for Automatic Adaptation of Serious Games Applied to Virtual Motor Rehabilitation"],"prefix":"10.1109","author":[{"given":"Alexandre","family":"Kira","sequence":"first","affiliation":[{"name":"University of S&#x00E3;o Paulo,School of Arts, Sciences and Humanities,S&#x00E3;o Paulo,Brazil"}]},{"given":"Rodrigo G.","family":"Pontes","sequence":"additional","affiliation":[{"name":"University of S&#x00E3;o Paulo,School of Arts, Sciences and Humanities,S&#x00E3;o Paulo,Brazil"}]},{"given":"Luciano V.","family":"Ara\u00fajo","sequence":"additional","affiliation":[{"name":"University of S&#x00E3;o Paulo,School of Arts, Sciences and Humanities,S&#x00E3;o Paulo,Brazil"}]},{"given":"Carlos B. M.","family":"Monteiro","sequence":"additional","affiliation":[{"name":"University of S&#x00E3;o Paulo,School of Arts, Sciences and Humanities,S&#x00E3;o Paulo,Brazil"}]},{"given":"Alvaro","family":"Uribe-Quevedo","sequence":"additional","affiliation":[{"name":"Ontario Tech University,Software and Informatics Research,Oshawa,Canada"}]},{"given":"F\u00e1tima L. S.","family":"Nunes","sequence":"additional","affiliation":[{"name":"University of S&#x00E3;o Paulo,School of Arts, Sciences and Humanities,S&#x00E3;o Paulo,Brazil"}]}],"member":"263","reference":[{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1145\/1057792.1057802"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2018.05.028"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/3180660"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/TETC.2017.2746085"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-21383-5_78"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619082"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1109\/EMBC.2019.8857508"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.3991\/ijoe.v16i04.11923"},{"key":"ref9","doi-asserted-by":"crossref","DOI":"10.1145\/3030024.3040977","volume-title":"Motion-based serious games for hand assistive rehabilitation","author":"Afyouni","year":"2017"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1007\/s11257-015-9154-6"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/SeGAH.2014.7067102"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/AI-CSP52968.2021.9671149"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.14393\/ufu.di.2014.482"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-023-17980-5"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1267\/METH03050519"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1097\/NHH.0000000000000441"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1109\/ICDH55609.2022.00035"},{"key":"ref18","doi-asserted-by":"crossref","first-page":"103266","DOI":"10.1016\/j.jbi.2019.103266","article-title":"Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system","volume":"97","author":"Gonz\u00e1lez-Gonz\u00e1lez","year":"2019","journal-title":"Journal of Biomedical Informatics"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1007\/s10055-017-0323-2"},{"key":"ref20","doi-asserted-by":"crossref","first-page":"2303","DOI":"10.1007\/s11042-022-12600-0","article-title":"Easyaffecta: A framework to develop serious games for virtual rehabilitation with affective adaptation","volume":"82","author":"Aranha","year":"2022","journal-title":"Multimedia Tools and Applications"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/ICVR46560.2019.8994754"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1109\/SVR.2018.00019"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1145\/3535511.3535528"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.3390\/s20216045"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2012.6374154"},{"key":"ref26","doi-asserted-by":"crossref","DOI":"10.1145\/3314183.3324988","volume-title":"Rehabot: Gamified virtual assistants towards adaptive telerehabilitation","author":"Afyouni","year":"2019"},{"issue":"13","key":"ref27","doi-asserted-by":"crossref","DOI":"10.3390\/app11135935","article-title":"Proteo: A framework for serious games in telerehabilitation","volume":"11","author":"Bernava","year":"2021","journal-title":"Applied Sciences"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-46152-6_14"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1109\/TNSRE.2021.3108351"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.5948\/upo9781614440260.011"},{"key":"ref31","doi-asserted-by":"crossref","first-page":"139","DOI":"10.1016\/S0166-4115(08)62386-9","article-title":"Development of nasa-tlx (task load index): Results of empirical and theoretical research","volume":"52","author":"Hart","year":"1988","journal-title":"Human Mental Workload, ser. Advances in Psychology"},{"key":"ref32","doi-asserted-by":"publisher","DOI":"10.1080\/10447310802205776"},{"key":"ref33","doi-asserted-by":"publisher","DOI":"10.1088\/1757-899X\/528\/1\/012018"}],"event":{"name":"2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)","location":"Funchal, Portugal","start":{"date-parts":[[2024,8,7]]},"end":{"date-parts":[[2024,8,9]]}},"container-title":["2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx8\/10639527\/10639528\/10639554.pdf?arnumber=10639554","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,9,3]],"date-time":"2024-09-03T04:57:06Z","timestamp":1725339426000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10639554\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,8,7]]},"references-count":33,"URL":"https:\/\/doi.org\/10.1109\/segah61285.2024.10639554","relation":{},"subject":[],"published":{"date-parts":[[2024,8,7]]}}}