{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,25]],"date-time":"2025-09-25T14:31:10Z","timestamp":1758810670996,"version":"3.28.0"},"reference-count":27,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015,3]]},"DOI":"10.1109\/sive.2015.7361287","type":"proceedings-article","created":{"date-parts":[[2015,12,28]],"date-time":"2015-12-28T21:32:53Z","timestamp":1451338373000},"page":"1-6","source":"Crossref","is-referenced-by-count":10,"title":["Physically informed car engine sound synthesis for virtual and augmented environments"],"prefix":"10.1109","author":[{"given":"Stefano","family":"Baldan","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Helene","family":"Lachambre","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Stefano Delle","family":"Monache","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Patrick","family":"Boussard","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","article-title":"Are electric and hybrid vehicles too quiet for drivers?","author":"denjean","year":"2013","journal-title":"Intemoise 2013"},{"key":"ref11","first-page":"313","article-title":"Behaviour, structure and causality in procedural audio","author":"farnell","year":"2010","journal-title":"Game Sound Technology and Player Interaction Concept and Developements"},{"journal-title":"Designing Sound","year":"2010","author":"farnell","key":"ref12"},{"key":"ref13","first-page":"283","article-title":"High fidelity sound rendering for car driving simulators","author":"gauduin","year":"2009","journal-title":"Driving Simulation Conference DSC'99"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.2307\/1416145"},{"article-title":"Modlisations temporelles simplifies des phnomnes physiques I' origine du bruit moteur ddies au portage temps rel et aux applications de design sonore (in french)","year":"2003","author":"guyader","key":"ref15"},{"key":"ref16","article-title":"Design of a driving simulation sound engine","author":"heitbrink","year":"2007","journal-title":"Driving Simulation Conference North America 2007 (DSC-NA 2007)"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1080\/00140130050201427"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1121\/1.4754663"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1518\/0018720024497844"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/ICASSP.2002.5745050"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.7326\/0003-4819-132-5-200003070-00004"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.4271\/2011-01-0927"},{"article-title":"Apparatus and methods for synthesis of internal combustion engine vehicle sounds","year":"2005","author":"cascone","key":"ref6"},{"key":"ref5","first-page":"7092","article-title":"Comprehensive process for car engine sound design: from signal processing to an audio system integrated in the vehicle","author":"boussard","year":"2012","journal-title":"Intemoise"},{"key":"ref8","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/7909.001.0001","author":"collins","year":"2008","journal-title":"Game Sound An Introduction to the History Theory and Practice of Video Game Music and Sound Design"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1201\/9781420055337"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/41.904583"},{"key":"ref9","article-title":"How does interior car noise alter driver's perception of motion? multisensory integration in speed perception","author":"denjean","year":"2012","journal-title":"Acoust 2012 Nantes"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1365-2869.2004.00437.x"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1121\/1.4830496"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1145\/2685501"},{"key":"ref21","article-title":"Do electric cars have to make noise? an emblematic opportunity for designing sounds and soundscapes","author":"misdariis","year":"2012","journal-title":"Acoustics 2012"},{"key":"ref24","article-title":"Active design of automotive engine sound","volume":"112","author":"schirmacher","year":"2002","journal-title":"Audio Engineering Society Convention"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1518\/hfes.45.2.218.27241"},{"key":"ref26","article-title":"Physical audio signal processing","author":"smith","year":"2010","journal-title":"Linear Predictive"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.2307\/3680470"}],"event":{"name":"2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)","start":{"date-parts":[[2015,3,24]]},"location":"Arles, France","end":{"date-parts":[[2015,3,24]]}},"container-title":["2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7361118\/7361277\/07361287.pdf?arnumber=7361287","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,9,3]],"date-time":"2019-09-03T00:33:35Z","timestamp":1567470815000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/7361287\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015,3]]},"references-count":27,"URL":"https:\/\/doi.org\/10.1109\/sive.2015.7361287","relation":{},"subject":[],"published":{"date-parts":[[2015,3]]}}}