{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T20:50:55Z","timestamp":1776113455896,"version":"3.50.1"},"reference-count":42,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"3","license":[{"start":{"date-parts":[[2020,7,1]],"date-time":"2020-07-01T00:00:00Z","timestamp":1593561600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2020,7,1]],"date-time":"2020-07-01T00:00:00Z","timestamp":1593561600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2020,7,1]],"date-time":"2020-07-01T00:00:00Z","timestamp":1593561600000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"funder":[{"DOI":"10.13039\/100008982","name":"Qatar National Research Fund","doi-asserted-by":"publisher","award":["5-678-2-282"],"award-info":[{"award-number":["5-678-2-282"]}],"id":[{"id":"10.13039\/100008982","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Trans. Affective Comput."],"published-print":{"date-parts":[[2020,7,1]]},"DOI":"10.1109\/taffc.2018.2816945","type":"journal-article","created":{"date-parts":[[2018,3,19]],"date-time":"2018-03-19T21:51:02Z","timestamp":1521496262000},"page":"519-531","source":"Crossref","is-referenced-by-count":32,"title":["Gaming Away Stress: Using Biofeedback Games to Learn Paced Breathing"],"prefix":"10.1109","volume":"11","author":[{"given":"M. Abdullah","family":"Zafar","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1240-6572","authenticated-orcid":false,"given":"Beena","family":"Ahmed","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8485-9100","authenticated-orcid":false,"given":"Rami Al","family":"Rihawi","sequence":"additional","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2817-2085","authenticated-orcid":false,"given":"Ricardo","family":"Gutierrez-Osuna","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1046\/j.1365-2281.2000.00285.x"},{"key":"ref38","author":"iwatani","year":"1980","journal-title":"Pac-man"},{"key":"ref33","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1978958"},{"key":"ref32","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2661310"},{"key":"ref31","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-05452-0_18"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0036169"},{"key":"ref37","first-page":"47","article-title":"Abstraction in the video game","volume":"1","author":"wolf","year":"2003","journal-title":"The Video Game Theory Reader"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2010.12"},{"key":"ref35","author":"csikszentmihalyi","year":"1996","journal-title":"Flow and the Psychology of Discovery and Invention"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1145\/1077246.1077253"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1037\/0033-2909.109.2.163"},{"key":"ref40","year":"0","journal-title":"Paced Breathing (2 1)"},{"key":"ref11","first-page":"363","article-title":"A theoretical model of the effects and consequences of playing video games","author":"buckley","year":"2006","journal-title":"Playing Video Games Motives responses and Consequences"},{"key":"ref12","article-title":"Stress in America: The impact of discrimination","year":"2016"},{"key":"ref13","article-title":"Stress in America: Missing the healthcare connection","year":"2013"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1186\/s12983-015-0095-z"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1001\/jama.224.4.489"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1016\/j.tem.2009.10.004"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0040186"},{"key":"ref18","year":"0"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1111\/j.1469-7610.2006.01665.x"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1145\/2839462.2839480"},{"key":"ref4","author":"london","year":"0","journal-title":"Flowy Beta (1 6)"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1145\/2384916.2384952"},{"key":"ref3","article-title":"Harnessing the power of videogames to improve wellbeing","author":"collett","year":"2015"},{"key":"ref6","author":"schraagen","year":"1998","journal-title":"Making decisions under stress Implications for individual and team training"},{"key":"ref29","first-page":"17","article-title":"The anatomy and physiology of the human stress response","author":"everly jr","year":"0","journal-title":"A Clinical Guide to the Treatment of the Human Stress Response"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1177\/0009922809348022"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.3389\/fpsyg.2014.00756"},{"key":"ref7","first-page":"53","article-title":"The effectiveness of casual video games in improving mood and decreasing stress","volume":"2","author":"russoniello","year":"2009","journal-title":"J Cyber Ther Rehabi l"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1007\/s10484-007-9046-6"},{"key":"ref9","article-title":"Relaxation Revolution: Enhancing Your Health Through the Science and Genetics of Mind&#x2013;Body Healing","author":"benson","year":"2010"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1037\/a0016047"},{"key":"ref20","first-page":"88","article-title":"Space connection-a multiplayer collaborative biofeedback game to promote empathy in teenagers: A feasibility study","author":"mu\u00f1oz","year":"2016","journal-title":"Proc PhyCS"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1145\/2851581.2892521"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1016\/S0022-5347(05)65714-X"},{"key":"ref42","first-page":"361","article-title":"Physiological modalities for relaxation skill transfer in biofeedback games","author":"parnandi","year":"2015","journal-title":"IEEE J Biomed Health Inform"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1145\/1371216.1371224"},{"key":"ref41","doi-asserted-by":"publisher","DOI":"10.1016\/0091-3057(89)90204-9"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1164\/ajrccm.164.12.2101002"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2662995"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1001\/jama.2011.408"}],"container-title":["IEEE Transactions on Affective Computing"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/5165369\/9167328\/08319498.pdf?arnumber=8319498","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,4,27]],"date-time":"2022-04-27T17:13:28Z","timestamp":1651079608000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8319498\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,7,1]]},"references-count":42,"journal-issue":{"issue":"3"},"URL":"https:\/\/doi.org\/10.1109\/taffc.2018.2816945","relation":{},"ISSN":["1949-3045","2371-9850"],"issn-type":[{"value":"1949-3045","type":"electronic"},{"value":"2371-9850","type":"electronic"}],"subject":[],"published":{"date-parts":[[2020,7,1]]}}}