{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,26]],"date-time":"2026-04-26T05:40:34Z","timestamp":1777182034951,"version":"3.51.4"},"reference-count":33,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"1","license":[{"start":{"date-parts":[[2010,3,1]],"date-time":"2010-03-01T00:00:00Z","timestamp":1267401600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Trans. Comput. Intell. AI Games"],"published-print":{"date-parts":[[2010,3]]},"DOI":"10.1109\/tciaig.2009.2037972","type":"journal-article","created":{"date-parts":[[2009,12,9]],"date-time":"2009-12-09T15:31:52Z","timestamp":1260372712000},"page":"17-26","source":"Crossref","is-referenced-by-count":22,"title":["RL-DOT: A Reinforcement Learning NPC Team for Playing Domination Games"],"prefix":"10.1109","volume":"2","author":[{"family":"Hao Wang","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"family":"Yang Gao","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"family":"Xingguo Chen","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref33","first-page":"720","article-title":"probabilistic policy reuse in a reinforcement learning agent","author":"fernndez","year":"2006","journal-title":"Proc Int Conf Auton Agents and Multi Agent Syst"},{"key":"ref32","article-title":"reusing learned policies between similar problems","author":"bowling","year":"1998","journal-title":"Proc AI*IA-98 Workshop New Trends Robot"},{"key":"ref31","first-page":"242","article-title":"correlated-q learning","author":"greenwald","year":"2003","journal-title":"Proc 20th Int Conf Mach Learn"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1162\/jmlr.2003.4.6.1039"},{"key":"ref10","article-title":"gamebots: a 3d virtual world test-bed for multi-agent research","author":"adobatti","year":"2001","journal-title":"Proc 2nd Int Workshop Infrastructure Agents MAS Scalable MAS"},{"key":"ref11","first-page":"389","article-title":"improving adaptive game ai with evolutionary learning","author":"ponsen","year":"2004","journal-title":"Proc Int Conf Comput Games Artif Intell Design Educ"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1007\/11536406_4"},{"key":"ref13","doi-asserted-by":"crossref","first-page":"164","DOI":"10.1007\/978-3-540-74141-1_12","article-title":"case-based planning and execution for real-time strategy games","author":"ontan","year":"2007","journal-title":"Proc 4th Int'l Conf Case-Based Reasoning Case-Based Reasoning Research and Development"},{"key":"ref14","author":"gabel","year":"2001","journal-title":"Selecting heterogeneous team players by case-based reasoning A case study in robotic soccer simulation"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2009.2029084"},{"key":"ref16","first-page":"231","article-title":"failure-driven learning as input bias","author":"cox","year":"1994","journal-title":"Proc 15th Annu Conf Cognit Sci Soc"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2009.2032416"},{"key":"ref18","first-page":"22","article-title":"strategic planning for unreal tournament bots","author":"muoz-avila","year":"2004","journal-title":"Proc AAAI Workshop Challenges Game AI"},{"key":"ref19","author":"geisler","year":"2002","journal-title":"An empirical study of machine learning algorithms applied to modeling player behavior in a first person shooter video game"},{"key":"ref28","author":"sacerdoti","year":"1975","journal-title":"A Structure for Plans and Behavior"},{"key":"ref4","author":"sutton","year":"1998","journal-title":"Reinforcement Learning An Introduction"},{"key":"ref27","year":"2009","journal-title":"Gamebots Group Gamebots Network API"},{"key":"ref3","first-page":"1171","article-title":"human-level ai's killer application: interactive computer games","author":"laird","year":"2000","journal-title":"Proc 17th Nat Conf Artif Intell \/12th Conf Innovative Appl Artif Intell"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1147\/rd.116.0601"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1016\/B978-1-55860-335-6.50027-1"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1162\/neco.1994.6.2.215"},{"key":"ref8","first-page":"1801","article-title":"retaliate: learning winning policies in first-person shooter games","author":"smith","year":"2007","journal-title":"Proc 19th Innov Appl Artif Intell Conf"},{"key":"ref7","first-page":"537","article-title":"scaling reinforcement learning toward robocup soccer","author":"stone","year":"2001","journal-title":"Proc 18th Int Conf Mach Learn"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2009.2024533"},{"key":"ref9","first-page":"1041","article-title":"transfer learning in real-time strategy games using hybrid cbr\/rl","author":"sharma","year":"2007","journal-title":"Proc 20th Int Joint Conf Artif Intell"},{"key":"ref1","author":"champandard","year":"2003","journal-title":"AI Game Development Synthetic Creatures With Learning and Reactive Behaviors"},{"key":"ref20","first-page":"577","article-title":"developing an artificial intelligence engine","author":"van lent","year":"1999","journal-title":"Proc Game Developers Conf"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1145\/375735.376343"},{"key":"ref21","author":"champandard","year":"2009","journal-title":"Flexible embodied agent architecture"},{"key":"ref24","first-page":"59","article-title":"recognizing the enemy: combining reinforcement learning with strategy selection using case-based reasoning","author":"auslander","year":"2008","journal-title":"Proc 9th Eur Conf Case-Based Reason"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1007\/BF00992698"},{"key":"ref26","first-page":"116","article-title":"symbiotic learning in commercial computer games","author":"bakkes","year":"2005","journal-title":"Proc 5th Int Conf Comput Games"},{"key":"ref25","first-page":"273","article-title":"team: the team-oriented evolutionary adaptability mechanism","author":"bakkes","year":"2004","journal-title":"Proc 3rd Int Conf Entertain Comput"}],"container-title":["IEEE Transactions on Computational Intelligence and AI in Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/4804728\/5429007\/05345847.pdf?arnumber=5345847","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,3,18]],"date-time":"2024-03-18T04:03:50Z","timestamp":1710734630000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/5345847\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010,3]]},"references-count":33,"journal-issue":{"issue":"1"},"URL":"https:\/\/doi.org\/10.1109\/tciaig.2009.2037972","relation":{},"ISSN":["1943-068X","1943-0698"],"issn-type":[{"value":"1943-068X","type":"print"},{"value":"1943-0698","type":"electronic"}],"subject":[],"published":{"date-parts":[[2010,3]]}}}