{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,26]],"date-time":"2026-10-26T15:35:08Z","timestamp":1793028908769,"version":"4.5.0"},"reference-count":18,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"2","license":[{"start":{"date-parts":[[2011,6,1]],"date-time":"2011-06-01T00:00:00Z","timestamp":1306886400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Trans. Comput. Intell. AI Games"],"published-print":{"date-parts":[[2011,6]]},"DOI":"10.1109\/tciaig.2011.2146783","type":"journal-article","created":{"date-parts":[[2011,4,26]],"date-time":"2011-04-26T15:09:01Z","timestamp":1303830541000},"page":"155-167","source":"Crossref","is-referenced-by-count":11,"title":["Evolving Coordination for Real-Time Strategy Games"],"prefix":"10.1109","volume":"3","author":[{"given":"David","family":"Keaveney","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Colm","family":"O'Riordan","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/MIS.2002.1024748"},{"key":"ref11","author":"weiss ed","year":"1999","journal-title":"Multiagent Systems A Modern Approach to Distributed Artificial Intelligence"},{"key":"ref12","first-page":"740","article-title":"Evolving chess playing programs","author":"gro","year":"2002","journal-title":"Proc Genet Evol Comput Conf"},{"key":"ref13","first-page":"569","article-title":"On using multi-agent systems in playing board games","author":"johansson","year":"2006","journal-title":"Proc 2nd Int Joint Conf Auton Agents Multiagent Syst"},{"key":"ref14","first-page":"51","article-title":"Analysing the fitness landscape of an abstract real-time strategy game","author":"keaveney","year":"2008","journal-title":"Proc 4th Int Conf Intell Games Simul"},{"key":"ref15","author":"keaveney","year":"2008","journal-title":"Abstract Model of a Real Time Strategy Game"},{"key":"ref16","article-title":"Co-evolving a Go-playing neural network","author":"lubberts","year":"2001","journal-title":"Proc Birds-on-a-Feather Workshop Genet Evol Comput Conf"},{"key":"ref17","article-title":"Co-evolving real-time strategy game playing influence map trees with genetic algorithms","author":"miles","year":"2006","journal-title":"Proc Int Congr Evol Comput"},{"key":"ref18","first-page":"603","author":"koza","year":"1992","journal-title":"Artificial Life II Proc Workshop on Artificial Life"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1016\/S0097-8493(01)00155-8"},{"key":"ref3","first-page":"273","article-title":"TEAM: The team-oriented evolutionary adaptability mechanism","author":"bakkes","year":"2004","journal-title":"Proc 3rd Int Conf Entertain Comput"},{"key":"ref6","first-page":"1","article-title":"Multi-agent planning: An introduction to planning and coordination","author":"de weerdt","year":"2005","journal-title":"Handouts of the European Agent Summer School"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2004.1330849"},{"key":"ref8","author":"eiben","year":"2007","journal-title":"Introduction to Evolutionary Computation"},{"key":"ref7","first-page":"121","article-title":"Evolving tactical behaviours for teams of agents in single player action games","author":"doherty","year":"2006","journal-title":"Proc 9th Int Conf Comput Games AI Animat Mobil Educat Serious Games"},{"key":"ref2","doi-asserted-by":"crossref","first-page":"346","DOI":"10.1007\/3-540-48422-1_28","volume":"1604","author":"andre","year":"1999","journal-title":"RoboCup-98 Robot Soccer World Cup II"},{"key":"ref1","first-page":"1123","article-title":"HTN planning: Complexity and expressivity","author":"erol","year":"1994","journal-title":"Proc Nat Conf Artif Intell"},{"key":"ref9","first-page":"238","article-title":"Challenges in coevolutionary learning: Arms-race dynamics, open-endedness, and mediocre stable states","author":"ficici","year":"1998","journal-title":"Proc 6th Int Conf Artif Life"}],"container-title":["IEEE Transactions on Computational Intelligence and AI in Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx5\/4804728\/5875971\/05755185.pdf?arnumber=5755185","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,12]],"date-time":"2022-01-12T16:53:55Z","timestamp":1642006435000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/5755185\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011,6]]},"references-count":18,"journal-issue":{"issue":"2"},"URL":"https:\/\/doi.org\/10.1109\/tciaig.2011.2146783","relation":{},"ISSN":["1943-068X","1943-0698"],"issn-type":[{"value":"1943-068X","type":"print"},{"value":"1943-0698","type":"electronic"}],"subject":[],"published":{"date-parts":[[2011,6]]}}}