{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,19]],"date-time":"2025-09-19T07:37:24Z","timestamp":1758267444247},"reference-count":28,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"2","license":[{"start":{"date-parts":[[2017,6,1]],"date-time":"2017-06-01T00:00:00Z","timestamp":1496275200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Trans. Comput. Intell. AI Games"],"published-print":{"date-parts":[[2017,6]]},"DOI":"10.1109\/tciaig.2016.2535416","type":"journal-article","created":{"date-parts":[[2016,2,25]],"date-time":"2016-02-25T20:09:30Z","timestamp":1456430970000},"page":"181-191","source":"Crossref","is-referenced-by-count":13,"title":["EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains"],"prefix":"10.1109","volume":"9","author":[{"given":"Daniel","family":"Jallov","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sebastian","family":"Risi","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Julian","family":"Togelius","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1177\/105971239700500305"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2006.1688444"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2006.1688525"},{"key":"ref13","first-page":"15","article-title":"Evolution of a subsumption architecture neurocontroller","volume":"15","author":"togelius","year":"2004","journal-title":"J Intell Fuzzy Syst"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2008.5035635"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1145\/2576768.2598234"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1162\/106454600568320"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1098\/rspb.2012.2863"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357328"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1145\/2078245.2078246"},{"key":"ref4","article-title":"Neuroevolution in games: State of the art and open challenges","author":"risi","year":"2015","journal-title":"IEEE Trans Comput Intell AI Games"},{"key":"ref28","first-page":"487","article-title":"Fast algorithms for mining association rules","volume":"1215","author":"agrawal","year":"1994","journal-title":"Proc 20th Int Conf Very Large Data Bases"},{"key":"ref3","article-title":"Combining search-based procedural content generation and social gaming in the Petalz video game","author":"risi","year":"2012","journal-title":"AIIDE"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1109\/4235.942536"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/5.784219"},{"key":"ref5","first-page":"1","article-title":"Defining game mechanics","volume":"8","author":"sicart","year":"2008","journal-title":"Game Studies"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1162\/106365602320169811"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1007\/s12065-007-0002-4"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2009.2038365"},{"key":"ref9","first-page":"182","article-title":"Evolving neural network agents in the nero video game","author":"stanley","year":"2005","journal-title":"Proc IEEE"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1109\/TEVC.2005.856210"},{"key":"ref20","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2007.368110"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1109\/CEC.2009.4983271"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2008.5035645"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2009.5286480"},{"key":"ref23","article-title":"Evolving drivers for TORCS using on-line neuroevolution","author":"cardamone","year":"2009","journal-title":"Illinois Genetic Algorithms Laboratory"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2009.5286463"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2009.5286464"}],"container-title":["IEEE Transactions on Computational Intelligence and AI in Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/4804728\/7948819\/07419872.pdf?arnumber=7419872","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,12]],"date-time":"2022-01-12T16:41:36Z","timestamp":1642005696000},"score":1,"resource":{"primary":{"URL":"http:\/\/ieeexplore.ieee.org\/document\/7419872\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,6]]},"references-count":28,"journal-issue":{"issue":"2"},"URL":"https:\/\/doi.org\/10.1109\/tciaig.2016.2535416","relation":{},"ISSN":["1943-068X","1943-0698"],"issn-type":[{"value":"1943-068X","type":"print"},{"value":"1943-0698","type":"electronic"}],"subject":[],"published":{"date-parts":[[2017,6]]}}}