{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,4]],"date-time":"2025-12-04T14:38:07Z","timestamp":1764859087371,"version":"3.37.3"},"reference-count":15,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"3","license":[{"start":{"date-parts":[[2019,9,1]],"date-time":"2019-09-01T00:00:00Z","timestamp":1567296000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2019,9,1]],"date-time":"2019-09-01T00:00:00Z","timestamp":1567296000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2019,9,1]],"date-time":"2019-09-01T00:00:00Z","timestamp":1567296000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"funder":[{"name":"Basic Science Research Program"},{"DOI":"10.13039\/501100003725","name":"National Research Foundation of Korea","doi-asserted-by":"publisher","id":[{"id":"10.13039\/501100003725","id-type":"DOI","asserted-by":"publisher"}]},{"DOI":"10.13039\/501100003621","name":"Ministry of Science, ICT and Future Planning","doi-asserted-by":"publisher","award":["2017R1A2B4002164"],"award-info":[{"award-number":["2017R1A2B4002164"]}],"id":[{"id":"10.13039\/501100003621","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Trans. Games"],"published-print":{"date-parts":[[2019,9]]},"DOI":"10.1109\/tg.2018.2883499","type":"journal-article","created":{"date-parts":[[2018,11,26]],"date-time":"2018-11-26T19:21:20Z","timestamp":1543260080000},"page":"227-237","source":"Crossref","is-referenced-by-count":21,"title":["StarCraft AI Competitions, Bots, and Tournament Manager Software"],"prefix":"10.1109","volume":"11","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-2424-7556","authenticated-orcid":false,"given":"Michal","family":"Certicky","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"David","family":"Churchill","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7732-0817","authenticated-orcid":false,"given":"Kyung-Joong","family":"Kim","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Martin","family":"Certicky","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Richard","family":"Kelly","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"263","reference":[{"journal-title":"The Rating of Chessplayers Past and Present","year":"1978","author":"elo","key":"ref10"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2010.2050590"},{"key":"ref12","article-title":"Torchcraft: A library for machine learning research on real-time strategy games","author":"synnaeve","year":"2016","journal-title":"arXiv 1611 00625"},{"key":"ref13","article-title":"High-level representations for game-tree search in RTS games","author":"uriarte","year":"0","journal-title":"Proc Artif Intell Interactive Digit Entertainment Conf"},{"key":"ref14","first-page":"93","article-title":"Rock, paper, starCraft: Strategy selection in real-time strategy games","author":"tavares","year":"0","journal-title":"Proc Artif Intell Interactive Digit Entertainment Conf"},{"key":"ref15","first-page":"284","article-title":"Towards automatic starCraft strategy generation using genetic programming","author":"gar??a-s\u00e1nchez","year":"0","journal-title":"Proc IEEE Conf Comput Intell Games"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1038\/531284a"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1609\/aimag.v33i3.2419"},{"key":"ref6","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-319-08234-9_18-1","article-title":"StarCraft bots and competitions","author":"churchill","year":"2016","journal-title":"Encycl Comput Graph Games"},{"article-title":"Broodwar API","year":"2013","author":"heinermann","key":"ref5"},{"key":"ref8","article-title":"Multi-platform version of StarCraft: Brood war in a Docker container: Technical report","author":"mal\u00fd","year":"2018","journal-title":"arXiv 1801 02193"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-08234-9_17-1"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2013.2286295"},{"key":"ref1","first-page":"139","article-title":"Call for AI research in RTS games","author":"buro","year":"0","journal-title":"Proc of the Challenges in Game AI Workshop"},{"key":"ref9","article-title":"Automatic observer script for StarCraft: Brood War bot games (technical report)","author":"mattsson","year":"2015","journal-title":"arXiv 1505 00278"}],"container-title":["IEEE Transactions on Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7782673\/8839649\/08544023.pdf?arnumber=8544023","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,7,13]],"date-time":"2022-07-13T20:49:15Z","timestamp":1657745355000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8544023\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,9]]},"references-count":15,"journal-issue":{"issue":"3"},"URL":"https:\/\/doi.org\/10.1109\/tg.2018.2883499","relation":{},"ISSN":["2475-1502","2475-1510"],"issn-type":[{"type":"print","value":"2475-1502"},{"type":"electronic","value":"2475-1510"}],"subject":[],"published":{"date-parts":[[2019,9]]}}}