{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,14]],"date-time":"2026-07-14T04:29:17Z","timestamp":1784003357163,"version":"3.55.0"},"reference-count":40,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"4","license":[{"start":{"date-parts":[[2022,12,1]],"date-time":"2022-12-01T00:00:00Z","timestamp":1669852800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2022,12,1]],"date-time":"2022-12-01T00:00:00Z","timestamp":1669852800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2022,12,1]],"date-time":"2022-12-01T00:00:00Z","timestamp":1669852800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Trans. Games"],"published-print":{"date-parts":[[2022,12]]},"DOI":"10.1109\/tg.2022.3143800","type":"journal-article","created":{"date-parts":[[2022,1,18]],"date-time":"2022-01-18T22:15:11Z","timestamp":1642544111000},"page":"676-686","source":"Crossref","is-referenced-by-count":15,"title":["Toward Designer Modeling Through Design Style Clustering"],"prefix":"10.1109","volume":"14","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-7738-1601","authenticated-orcid":false,"given":"Alberto","family":"Alvarez","sequence":"first","affiliation":[{"name":"Department of Computer Science and Media Technology, Malm&#x00F6; University, Malm&#x00F6;, Sweden"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3924-7484","authenticated-orcid":false,"given":"Jose","family":"Font","sequence":"additional","affiliation":[{"name":"Department of Computer Science and Media Technology, Malm&#x00F6; University, Malm&#x00F6;, Sweden"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3128-4598","authenticated-orcid":false,"given":"Julian","family":"Togelius","sequence":"additional","affiliation":[{"name":"Department of Computer Science and Engineering, New York University, New York, NY, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"263","reference":[{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2020.3046133"},{"key":"ref38","article-title":"The binding of Isaac","author":"mcmillen","year":"2021"},{"key":"ref33","first-page":"1","article-title":"Co-creative level design via machine learning","author":"guzdial","year":"0","journal-title":"Proc Joint Proc AIIDE Workshops Co-Located 14th AAAI Conf Artif Intell Interactive Digit Entertainment"},{"key":"ref32","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2018.8490433"},{"key":"ref31","doi-asserted-by":"publisher","DOI":"10.1609\/hcomp.v7i1.5284"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-98131-4_1"},{"key":"ref37","first-page":"1","article-title":"Learning the designer&#x2019;s preferences to drive evolution","author":"alvarez","year":"0","journal-title":"Proc 23rd Eur Conf Appl Evol Bio-Inspired Comput"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1145\/3205455.3205470"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235815"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300854"},{"key":"ref10","article-title":"Artificial general intelligence in games: Where play meets design and user experience","volume":"130","author":"thawonmas","year":"0"},{"key":"ref40","first-page":"2825","article-title":"Scikit-learn: Machine learning in Python","volume":"12","author":"pedregosa","year":"2011","journal-title":"J Mach Learn Res"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1007\/s13218-020-00641-2"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848123"},{"key":"ref13","first-page":"1","article-title":"Towards a procedural evaluation technique: Metrics for level design","author":"canossa","year":"0","journal-title":"Proc 10th Int Conf Found Digit Games"},{"key":"ref14","first-page":"171","article-title":"Perceived behaviors of personality-driven agents","author":"alvarez","year":"0","journal-title":"Violence Perception Video Games New Directions in Game Research"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2009.5286500"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2846639"},{"key":"ref17","first-page":"1","article-title":"Fast game content adaptation through Bayesian-based player modelling","author":"duque","year":"0","journal-title":"Proc IEEE Conf Games"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2007.368106"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2011.6"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2014.6932873"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2808198"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v9i2.12587"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2005.04.002"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2148116"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1109\/ACCESS.2018.2870052"},{"key":"ref5","article-title":"Nintendo R&D4. The Legend of Zelda. Game [NES]","year":"2022"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848022"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v16i1.7416"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-42716-4_11"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1145\/3102071.3110572"},{"key":"ref1","first-page":"1","article-title":"Mixed-initiative co-creativity","author":"yannakakis","year":"0","journal-title":"Proc 9th Conf Found Digit Games"},{"key":"ref20","first-page":"107","article-title":"Learning player tailored content from observation: Platformer level generation from video traces using LSTMs","volume":"12","author":"summerville","year":"2016","journal-title":"Proc AAAI Conf Artif Intell Interactive Digit Entertainment"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1109\/CoG47356.2020.9231807"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2021.3068360"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v9i1.12611"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848081"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-37192-9_27"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2159716"}],"container-title":["IEEE Transactions on Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7782673\/9987665\/09684722.pdf?arnumber=9684722","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,1,16]],"date-time":"2023-01-16T19:11:22Z","timestamp":1673896282000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9684722\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,12]]},"references-count":40,"journal-issue":{"issue":"4"},"URL":"https:\/\/doi.org\/10.1109\/tg.2022.3143800","relation":{},"ISSN":["2475-1502","2475-1510"],"issn-type":[{"value":"2475-1502","type":"print"},{"value":"2475-1510","type":"electronic"}],"subject":[],"published":{"date-parts":[[2022,12]]}}}