{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,11]],"date-time":"2026-03-11T16:55:28Z","timestamp":1773248128997,"version":"3.50.1"},"reference-count":31,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"1","license":[{"start":{"date-parts":[[2023,3,1]],"date-time":"2023-03-01T00:00:00Z","timestamp":1677628800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2023,3,1]],"date-time":"2023-03-01T00:00:00Z","timestamp":1677628800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2023,3,1]],"date-time":"2023-03-01T00:00:00Z","timestamp":1677628800000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Trans. Games"],"published-print":{"date-parts":[[2023,3]]},"DOI":"10.1109\/tg.2022.3175795","type":"journal-article","created":{"date-parts":[[2022,5,19]],"date-time":"2022-05-19T20:30:18Z","timestamp":1652992218000},"page":"108-120","source":"Crossref","is-referenced-by-count":15,"title":["Procedural Level Generation for <i>Sokoban<\/i> via Deep Learning: An Experimental Study"],"prefix":"10.1109","volume":"15","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0693-1928","authenticated-orcid":false,"given":"Yahia","family":"Zakaria","sequence":"first","affiliation":[{"name":"Computer Engineering Department and Faculty of Engineering, Cairo University, Giza, Egypt"}]},{"given":"Magda","family":"Fayek","sequence":"additional","affiliation":[{"name":"Computer Engineering Department and Faculty of Engineering, Cairo University, Giza, Egypt"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2215-5594","authenticated-orcid":false,"given":"Mayada","family":"Hadhoud","sequence":"additional","affiliation":[{"name":"Computer Engineering Department and Faculty of Engineering, Cairo University, Giza, Egypt"}]}],"member":"263","reference":[{"key":"ref1","article-title":"So you want to build a generator...","author":"Compton","year":"2016"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2846639"},{"key":"ref3","first-page":"2672","article-title":"Generative adversarial nets","volume-title":"Proc. Adv. Neural Inf. Process. Sys.","volume":"27","author":"Goodfellow","year":"2014"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.31390\/gradschool_dissertations.4601"},{"key":"ref5","article-title":"WaveNet: A generative model for raw audio","author":"Oord","year":"2016"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v14i1.13012"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1007\/3-540-61532-6_50"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1109\/CoG47356.2020.9231576"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v16i1.7416"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619159"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619131"},{"key":"ref12","article-title":"Auto-encoding variational Bayes","volume-title":"Proc. Int. Conf. Learn. Representations","author":"Kingma","year":"2014"},{"key":"ref13","first-page":"1558","article-title":"Autoencoding beyond pixels using a learned similarity metric","volume-title":"Proc. 33rd Int. Conf. Mach. Learn.","volume":"48","author":"Larsen","year":"2016"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619053"},{"key":"ref15","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2166267"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v12i1.12861"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1007\/s13218-020-00635-0"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1145\/1814256.1814260"},{"key":"ref19","article-title":"Super Mario as a string: Platformer level generation via LSTMs","volume-title":"Proc. Digit. Games Res. Assoc.\/Soc. Advance. Sci. Digit. Games","author":"Summerville","year":"2016"},{"key":"ref20","article-title":"Conditional level generation and game blending","volume-title":"Proc. AIIDE Workshop Exp. AI Games","author":"Sarkar","year":"2020"},{"key":"ref21","first-page":"5690","article-title":"Imagination-augmented agents for deep reinforcement learning","volume-title":"Proc. Adv. Neural Inf. Process. Syst.","author":"Racanire","year":"2017"},{"key":"ref22","article-title":"Geometric GAN","volume-title":"arXiv:1705.02894","author":"Lim","year":"2017"},{"key":"ref23","first-page":"2642","article-title":"Conditional image synthesis with auxiliary classifier GANs","volume-title":"Proc. Int. Conf. Mach. Learn.","volume":"70","author":"Odena","year":"2017"},{"key":"ref24","first-page":"7354","article-title":"Self-attention generative adversarial networks","volume-title":"Proc. 36th Int. Conf. Mach. Learn.","author":"Zhang","year":"2019"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR.2016.90"},{"key":"ref26","article-title":"Empirical evaluation of gated recurrent neural networks on sequence modeling","volume-title":"Proc. Conf. Neural Inf. Process. Syst. Workshop Deep Learn.","author":"Chung","year":"2014"},{"issue":"2","key":"ref27","first-page":"26","article-title":"Lecture 6.5RMSProp: Divide the gradient by a running average of its recent magnitude","volume-title":"COURSERA: Neural Netw. Mach. Learn.","volume":"4","author":"Tieleman","year":"2012"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1109\/34.730550"},{"key":"ref29","article-title":"Proximal policy optimization algorithms","volume-title":"arXiv:1707.06347","author":"Schulman","year":"2017"},{"key":"ref30","article-title":"Adam: A method for stochastic optimization","volume-title":"Proc. Int. Conf. Learn. Representations","author":"Kingma","year":"2015"},{"key":"ref31","first-page":"2464","article-title":"An Investigation of Model-Free Planning","volume-title":"Proc. 36th Int. Conf. Mach. Learn.","volume":"97","author":"Guez","year":"2019"}],"container-title":["IEEE Transactions on Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7782673\/10075412\/09779063.pdf?arnumber=9779063","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,1,22]],"date-time":"2024-01-22T23:16:22Z","timestamp":1705965382000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9779063\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,3]]},"references-count":31,"journal-issue":{"issue":"1"},"URL":"https:\/\/doi.org\/10.1109\/tg.2022.3175795","relation":{},"ISSN":["2475-1502","2475-1510"],"issn-type":[{"value":"2475-1502","type":"print"},{"value":"2475-1510","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023,3]]}}}