{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,18]],"date-time":"2026-06-18T15:48:47Z","timestamp":1781797727916,"version":"3.54.5"},"reference-count":162,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"2","license":[{"start":{"date-parts":[[2024,6,1]],"date-time":"2024-06-01T00:00:00Z","timestamp":1717200000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"},{"start":{"date-parts":[[2024,6,1]],"date-time":"2024-06-01T00:00:00Z","timestamp":1717200000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-029"},{"start":{"date-parts":[[2024,6,1]],"date-time":"2024-06-01T00:00:00Z","timestamp":1717200000000},"content-version":"stm-asf","delay-in-days":0,"URL":"https:\/\/doi.org\/10.15223\/policy-037"}],"funder":[{"DOI":"10.13039\/501100003593","name":"Conselho Nacional de Desenvolvimento Cient\u00edfico e Tecnol\u00f3gico","doi-asserted-by":"publisher","id":[{"id":"10.13039\/501100003593","id-type":"DOI","asserted-by":"publisher"}]},{"DOI":"10.13039\/501100002322","name":"Coordena\u00e7\u00e3o de Aperfei\u00e7oamento de Pessoal de N\u00edvel Superior","doi-asserted-by":"publisher","id":[{"id":"10.13039\/501100002322","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Trans. Games"],"published-print":{"date-parts":[[2024,6]]},"DOI":"10.1109\/tg.2023.3282157","type":"journal-article","created":{"date-parts":[[2023,6,1]],"date-time":"2023-06-01T17:38:13Z","timestamp":1685641093000},"page":"250-269","source":"Crossref","is-referenced-by-count":11,"title":["Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping"],"prefix":"10.1109","volume":"16","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-4330-017X","authenticated-orcid":false,"given":"Lincoln Magalh\u00e3es","family":"Costa","sequence":"first","affiliation":[{"name":"Universidade Federal do Rio de Janeiro, Rio de Janeiro, Brazil"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1002-0414","authenticated-orcid":false,"given":"Anders","family":"Drachen","sequence":"additional","affiliation":[{"name":"Department of Computer Science, University of York, York, U.K."}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8953-8653","authenticated-orcid":false,"given":"Francisco Carlos Monteiro","family":"Souza","sequence":"additional","affiliation":[{"name":"Universidade Tecnol&#x00F3;gica Federal do Paran&#x00E1;&#x2014;Campus Dois Vizinhos, Curitiba, Brazil"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3975-9076","authenticated-orcid":false,"given":"Geraldo","family":"Xex\u00e9o","sequence":"additional","affiliation":[{"name":"Universidade Federal do Rio de Janeiro, Rio de Janeiro, Brazil"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"263","reference":[{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1080\/17430430903522996"},{"key":"ref2","article-title":"Esports analytics through encounter detection","volume-title":"Proc. MIT Sloan Sports Analytics Conf.","author":"Mahlmann","year":"2016"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1080\/00336297.2016.1144517"},{"key":"ref4","doi-asserted-by":"publisher","DOI":"10.1108\/IntR-04-2016-0085"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.1109\/SBGames.2019.00018"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1145\/3391614.3393659"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2018.02.005"},{"key":"ref8","article-title":"Identifying patterns in combat that are predictive of success in MOBA games","volume-title":"Proc. Int. Conf. Found. Digit. Games","author":"Yang","year":"2014"},{"key":"ref9","article-title":"The one billion dollar myth: Methods for sizing the massively undervalued esports revenue landscape","author":"Ahn","year":"2020"},{"key":"ref10","article-title":"Top games awardings prize money","author":"Earnings"},{"key":"ref11","article-title":"The rise of esports in America","author":"Jackson","year":"2013"},{"key":"ref12","article-title":"Esports are growing up","author":"Williams"},{"key":"ref13","first-page":"87","article-title":"The evolution of the electronic sports entertainment industry and its popularity","volume":"1","author":"Hope","year":"2014","journal-title":"Comput. Everyone"},{"key":"ref14","volume-title":"Artificial Intelligence: A Modern Approach","author":"Russell","year":"2010"},{"key":"ref15","article-title":"Esports analytics through encounter detection","volume-title":"Proc. MIT Sloan Sports Analytics Conf.","author":"Schubert","year":"2016"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1145\/3546956"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.1145\/2212908.2212954"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1016\/j.infsof.2018.09.006"},{"issue":"5","key":"ref19","first-page":"45","article-title":"Systematic review in software engineering system engineering and computer science department COPPE\/UFRJ","volume-title":"Tech. Rep. ES","volume":"679","author":"Biolchini","year":"2005"},{"key":"ref20","article-title":"Guidelines for performing systematic literature reviews in software engineering","author":"Kitchenham","year":"2007"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.3102\/00346543061003265"},{"key":"ref22","article-title":"Top games leaderboard","year":"2023"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1145\/2601248.2601268"},{"key":"ref24","article-title":"Mobas and the future of Ai research","author":"Thompson"},{"key":"ref25","article-title":"Openai five","year":"2018"},{"key":"ref26","article-title":"How machine learning made me win more on League of Legends","author":"Bruno","year":"2020"},{"key":"ref27","article-title":"AI in video games: Improving decision making in League of Legends using Markov chains, real match statistics and personal preferences","author":"Osborne","year":"2018"},{"key":"ref28","article-title":"Tencent details how its MOBA-playing AI system beats 99.81 of human opponents","author":"Wiggers","year":"2019"},{"key":"ref29","article-title":"Deepleague: Leveraging computer vision and deep learning on the League of Legends mini map giving away a dataset of over 100,000 labeled images to further esports analytics research","author":"Majeed","year":"2019"},{"key":"ref30","article-title":"All in one gaming assistantSenpai desktop application","author":"Y.","year":"2021"},{"key":"ref31","article-title":"Building a League of Legends team recommender in go","author":"Santos","year":"2019"},{"key":"ref32","article-title":"Blitz app - your personal gaming coach","author":"Company","year":"2021"},{"key":"ref33","article-title":"Predicting outcome of League of Legend ranked games in champselect via machine learning","author":"Cabrol","year":"2020"},{"key":"ref34","article-title":"Oracles elixir: League of Legends esports stats","author":"Sevenhuysen","year":"2021"},{"key":"ref35","article-title":"Shadow: Game-changing esports analytics","author":"Holding","year":"2021"},{"key":"ref36","article-title":"Arcarena research cluster","year":"2021"},{"key":"ref37","article-title":"Winners crowned at esports awards 2022","year":"2022"},{"key":"ref38","article-title":"Highest earnings by country","author":"Earnings","year":"2023"},{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.21037\/jtd.2019.01.25"},{"issue":"2","key":"ref40","first-page":"537","article-title":"Bank failure prediction with logistic regression","volume":"3","author":"Zaghdoudi","year":"2013","journal-title":"Int. J. Econ. Financial Issues"},{"key":"ref41","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-52246-9_5"},{"key":"ref42","doi-asserted-by":"publisher","DOI":"10.1007\/978-981-13-6661-1_12"},{"key":"ref43","doi-asserted-by":"publisher","DOI":"10.1109\/BRACIS.2019.00067"},{"key":"ref44","doi-asserted-by":"publisher","DOI":"10.1109\/ECAI.2016.7861165"},{"key":"ref45","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2021.3095264"},{"key":"ref46","article-title":"A critical analysis of metrics used for measuring progress in artificial intelligence","author":"Blagec","year":"2020"},{"key":"ref47","doi-asserted-by":"publisher","DOI":"10.1109\/cog47356.2020.9231735"},{"key":"ref48","doi-asserted-by":"publisher","DOI":"10.1145\/3210825.3210833"},{"key":"ref49","article-title":"League of Legends match outcome prediction","author":"Lin","year":"2016","journal-title":"Comput. Sci. Dept., Univ. Stanford"},{"key":"ref50","doi-asserted-by":"publisher","DOI":"10.1109\/SIET.2018.8693204"},{"key":"ref51","article-title":"Win prediction in esports: Mixed-rank match prediction in multi-player online battle arena games","author":"Hodge","year":"2017"},{"key":"ref52","doi-asserted-by":"publisher","DOI":"10.1145\/3196709.3196771"},{"key":"ref53","article-title":"Predicting the winning side of DotA2","author":"Song","year":"2015"},{"key":"ref54","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8847997"},{"key":"ref55","doi-asserted-by":"publisher","DOI":"10.1145\/3410404.3414243"},{"key":"ref56","doi-asserted-by":"publisher","DOI":"10.1109\/NetGames.2015.7382991"},{"key":"ref57","doi-asserted-by":"publisher","DOI":"10.1145\/3298689.3346986"},{"key":"ref58","doi-asserted-by":"publisher","DOI":"10.1145\/3208788.3208800"},{"key":"ref59","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2016.10.002"},{"key":"ref60","doi-asserted-by":"publisher","DOI":"10.1145\/3549488"},{"issue":"1","key":"ref61","first-page":"43","article-title":"A recommender system for hero line-ups in MOBA games","volume-title":"Proc. AAAI Conf. Artif. Intell. Interactive Digit. Entertainment","volume":"13","author":"Hanke","year":"2021"},{"key":"ref62","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0237584"},{"key":"ref63","doi-asserted-by":"publisher","DOI":"10.1080\/1612197X.2019.1570536"},{"key":"ref64","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-29044-2"},{"key":"ref65","first-page":"1","article-title":"Guidelines for conducting systematic mapping studies in software engineering: An update","volume-title":"Inf. Softw. Technol.","volume":"64","author":"Petersen","year":"2015"},{"issue":"4","key":"ref66","first-page":"6672","article-title":"Mastering complex control in MOBA games with deep reinforcement learning","volume-title":"Proc. AAAI Conf. Artif. Intell.","volume":"34","author":"Ye"},{"issue":"1","key":"ref67","first-page":"1206","article-title":"Hierarchical macro strategy model for MOBA game Ai","volume-title":"Proc. AAAI Conf. Artif. Intell.","volume":"33","author":"Wu"},{"key":"ref68","doi-asserted-by":"publisher","DOI":"10.1109\/TNNLS.2020.3029475"},{"key":"ref69","article-title":"Time to die 2: Improved in-game death prediction in DOTA 2","volume-title":"Mach. Learn. Appl.","volume":"12","author":"Ringer","year":"2023"},{"key":"ref70","doi-asserted-by":"publisher","DOI":"10.1108\/PM-06-2016-0027"},{"key":"ref71","doi-asserted-by":"publisher","DOI":"10.1109\/ICTC49870.2020.9289254"},{"key":"ref72","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-020-09413-4"},{"key":"ref73","doi-asserted-by":"publisher","DOI":"10.1145\/3321707.3321866"},{"key":"ref74","doi-asserted-by":"publisher","DOI":"10.23919\/FRUCT.2019.8711985"},{"key":"ref75","doi-asserted-by":"publisher","DOI":"10.1109\/ICCS45141.2019.9065758"},{"key":"ref76","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-24337-1_2"},{"key":"ref77","doi-asserted-by":"publisher","DOI":"10.1609\/aaai.v33i01.33011206"},{"key":"ref78","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2018.8490431"},{"key":"ref79","doi-asserted-by":"publisher","DOI":"10.1109\/DISA.2018.8490643"},{"key":"ref80","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-73013-4_17"},{"key":"ref81","first-page":"2284","article-title":"Feedback-based tree search for reinforcement learning","volume-title":"Proc. Int. Conf. Mach. Learn.","author":"Jiang","year":"2018"},{"key":"ref82","doi-asserted-by":"publisher","DOI":"10.1145\/3176653.3176730"},{"key":"ref83","doi-asserted-by":"publisher","DOI":"10.1145\/3162957.3162981"},{"key":"ref84","doi-asserted-by":"publisher","DOI":"10.1145\/3126858.3126886"},{"key":"ref85","doi-asserted-by":"publisher","DOI":"10.1109\/ISITIA.2016.7828640"},{"key":"ref86","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-52920-2_3"},{"key":"ref87","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v12i2.12899"},{"key":"ref88","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-24589-8_9"},{"key":"ref89","doi-asserted-by":"publisher","DOI":"10.1145\/2566486.2567987"},{"key":"ref90","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2013.6633645"},{"key":"ref91","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2020.3025042"},{"key":"ref92","doi-asserted-by":"publisher","DOI":"10.1109\/HNICEM48295.2019.9072811"},{"key":"ref93","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2019.2948469"},{"key":"ref94","doi-asserted-by":"publisher","DOI":"10.1109\/BDCloud.2018.00060"},{"key":"ref95","doi-asserted-by":"publisher","DOI":"10.1109\/ICOIACT.2018.8350796"},{"key":"ref96","doi-asserted-by":"publisher","DOI":"10.1109\/SBGames.2015.33"},{"key":"ref97","doi-asserted-by":"publisher","DOI":"10.1145\/2810397.2810398"},{"key":"ref98","doi-asserted-by":"publisher","DOI":"10.1145\/3102071.3102081"},{"key":"ref99","doi-asserted-by":"publisher","DOI":"10.1145\/3106426.3106452"},{"key":"ref100","doi-asserted-by":"publisher","DOI":"10.1145\/3209542.3209569"},{"key":"ref101","doi-asserted-by":"publisher","DOI":"10.1145\/3240323.3240345"},{"key":"ref102","doi-asserted-by":"publisher","DOI":"10.1145\/3375959.3375965"},{"key":"ref103","doi-asserted-by":"publisher","DOI":"10.1145\/3341105.3373894"},{"key":"ref104","doi-asserted-by":"publisher","DOI":"10.1145\/3394486.3403279"},{"key":"ref105","doi-asserted-by":"publisher","DOI":"10.1145\/3383313.3412211"},{"key":"ref106","doi-asserted-by":"crossref","first-page":"19","DOI":"10.18653\/v1\/W19-3503","article-title":"Detecting harassment in real-time as conversations develop","volume-title":"Proc. 3rd Workshop Abusive Lang. Online","author":"Stoop","year":"2019"},{"key":"ref107","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-05090-0_41"},{"key":"ref108","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-24274-9_9"},{"key":"ref109","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-93000-8_26"},{"key":"ref110","article-title":"Predicting multiplayer online battle arena (MOBA) game outcome based on hero draft data","author":"Wang","year":"2016"},{"key":"ref111","doi-asserted-by":"publisher","DOI":"10.1109\/GEM.2014.7048109"},{"key":"ref112","first-page":"1","article-title":"Dota 2 win prediction","volume":"1","author":"Kinkade","year":"2015","journal-title":"Univ Calif"},{"key":"ref113","doi-asserted-by":"crossref","first-page":"498","DOI":"10.1177\/1555412017710599","volume":"14","author":"Xia","year":"2019","journal-title":"Games Culture"},{"key":"ref114","article-title":"A hybrid approach to build automatic team composition in League of Legends","author":"Oliveira","year":"2018"},{"key":"ref115","doi-asserted-by":"publisher","DOI":"10.3389\/fdata.2019.00014"},{"key":"ref116","article-title":"How does he saw me? A recommendation engine for picking heroes in DOTA 2","volume":"7","author":"Conley","year":"2013"},{"key":"ref117","article-title":"Identifying patterns in combat that are predictive of success in MOBA games","volume-title":"Proc. Found. Digit. Games Conf.","author":"Yang","year":"2014"},{"key":"ref118","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2844121"},{"key":"ref119","article-title":"vypoetn a informan centrum, esk vysok uen technickv praze","volume-title":"Paedpovdnvsledhry DOTA 2","author":"Beskyd","year":"2018"},{"key":"ref120","doi-asserted-by":"publisher","DOI":"10.1049\/ic.2016.0076"},{"key":"ref121","article-title":"Result prediction by mining replays in Dota 2","author":"Johansson","year":"2015"},{"key":"ref122","doi-asserted-by":"publisher","DOI":"10.23919\/CISTI.2017.7975774"},{"key":"ref123","article-title":"Player behavior and optimal team composition for online multiplayer games","author":"Ong","year":"2015"},{"issue":"20","key":"ref124","first-page":"53","article-title":"Applying artificial intelligence algorithms in MOBA games","volume":"1","author":"Winiewski","year":"2016","journal-title":"Studia Informatica. Syst. Inf. Technol."},{"key":"ref125","volume-title":"Intell. Camera Control in Game Replays","author":"Phang","year":"2014"},{"key":"ref126","article-title":"Predicting matchmaking rating (MMR) change in League of Legends","author":"Min","year":"2017"},{"key":"ref127","doi-asserted-by":"publisher","DOI":"10.1016\/j.aasri.2014.08.014"},{"key":"ref128","first-page":"200","article-title":"Developing game-structure sensitive matchmaking system for massive-multiplayer online games","volume-title":"Proc. Int. Conf. Social Informat.","author":"Mylak","year":"2014"},{"key":"ref129","article-title":"Learning DOTA 2 team compositions","author":"Agarwala","year":"2014"},{"key":"ref130","article-title":"Real-time esports match result prediction","author":"Yang","year":"2016"},{"key":"ref131","article-title":"Predicting player churn in multiplayer games using goal-weighted empowerment","author":"Edge","year":"2013"},{"key":"ref132","article-title":"To win or not to win? A prediction model to determine the outcome of a DOTA 2 match","author":"Kalyanaraman","year":"2015"},{"key":"ref133","doi-asserted-by":"publisher","DOI":"10.7717\/peerj.1502"},{"key":"ref134","article-title":"Data-driven recommendation systems for multiplayer online battle arenas","volume-title":"Ph.D. dissertation","author":"Sabik","year":"2015"},{"key":"ref135","article-title":"Classifying DOTA 2 hero characters based on play style and performance","volume":"408","author":"Gao","year":"2013","journal-title":"Univ. Utah Course ML"},{"key":"ref136","article-title":"A machine learning approach for recommending items in League of Legends","author":"Smit","year":"2019"},{"key":"ref137","doi-asserted-by":"publisher","DOI":"10.1145\/3102071.3102095"},{"key":"ref138","doi-asserted-by":"publisher","DOI":"10.1109\/icis.2017.7960061"},{"key":"ref139","doi-asserted-by":"publisher","DOI":"10.3390\/info9030066"},{"key":"ref140","doi-asserted-by":"publisher","DOI":"10.1145\/2531602.2531724"},{"key":"ref141","article-title":"Player skill decomposition in multiplayer online battle arenas","author":"Chen","year":"2017"},{"key":"ref142","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2020.2972463"},{"key":"ref143","article-title":"Modeling game avatar synergy and opposition through embedding in multiplayer online battle arena games","author":"Chen","year":"2018"},{"key":"ref144","first-page":"2179","article-title":"Continuous outcome prediction of League of Legends competitive matches using recurrent neural networks","volume-title":"Proc. SBC-Proc. Sbcgames","author":"Silva","year":"2018"},{"key":"ref145","doi-asserted-by":"publisher","DOI":"10.1109\/CoG47356.2020.9231878"},{"key":"ref146","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2022.3153086"},{"issue":"1","key":"ref147","article-title":"Logic mining in League of Legends","volume":"28","author":"Kho","year":"2020","journal-title":"Pertanika J. Sci. Technol."},{"key":"ref148","doi-asserted-by":"publisher","DOI":"10.1609\/aaai.v35i5.16528"},{"key":"ref149","article-title":"Scalable psychological momentum forecasting in esports","author":"White","year":"2020"},{"key":"ref150","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2022.3159704"},{"key":"ref151","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v15i1.5235"},{"key":"ref152","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619019"},{"key":"ref153","doi-asserted-by":"publisher","DOI":"10.1109\/RIVF51545.2021.9642116"},{"key":"ref154","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2021.3123583"},{"key":"ref155","doi-asserted-by":"publisher","DOI":"10.1145\/3337722.3337755"},{"key":"ref156","doi-asserted-by":"publisher","DOI":"10.1109\/JIOT.2021.3074740"},{"key":"ref157","doi-asserted-by":"publisher","DOI":"10.1145\/3502827.3502843"},{"key":"ref158","doi-asserted-by":"publisher","DOI":"10.1145\/3472538.3472579"},{"key":"ref159","doi-asserted-by":"publisher","DOI":"10.1111\/exsy.12857"},{"key":"ref160","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2019.2948469"},{"key":"ref161","doi-asserted-by":"publisher","DOI":"10.1145\/3448734.3450491"},{"key":"ref162","article-title":"Topological clues for predicting outcomes of multiplayer online battle arena games","volume-title":"Proc. IADIS Int. Conf. Interfaces Hum. Comput. Interact.","author":"Deja","year":"2015"}],"container-title":["IEEE Transactions on Games"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/7782673\/10559928\/10141867.pdf?arnumber=10141867","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,6,25]],"date-time":"2024-06-25T21:28:36Z","timestamp":1719350916000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/10141867\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,6]]},"references-count":162,"journal-issue":{"issue":"2"},"URL":"https:\/\/doi.org\/10.1109\/tg.2023.3282157","relation":{},"ISSN":["2475-1502","2475-1510"],"issn-type":[{"value":"2475-1502","type":"print"},{"value":"2475-1510","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024,6]]}}}