{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,6]],"date-time":"2026-04-06T08:54:20Z","timestamp":1775465660961,"version":"3.50.1"},"reference-count":46,"publisher":"Institute of Electrical and Electronics Engineers (IEEE)","issue":"1","license":[{"start":{"date-parts":[[2018,1,1]],"date-time":"2018-01-01T00:00:00Z","timestamp":1514764800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/ieeexplore.ieee.org\/Xplorehelp\/downloads\/license-information\/IEEE.html"}],"funder":[{"name":"National Research Foundation of Korea (NRF) grant funded by the Korea government (Ministry of Science, ICT & Future Planning)","award":["NRF-2015R1C1A1A02037692"],"award-info":[{"award-number":["NRF-2015R1C1A1A02037692"]}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IEEE Trans. Learning Technol."],"published-print":{"date-parts":[[2018,1,1]]},"DOI":"10.1109\/tlt.2017.2750673","type":"journal-article","created":{"date-parts":[[2017,9,11]],"date-time":"2017-09-11T18:10:00Z","timestamp":1505153400000},"page":"115-127","source":"Crossref","is-referenced-by-count":56,"title":["Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation"],"prefix":"10.1109","volume":"11","author":[{"given":"Seungjae","family":"Oh","sequence":"first","affiliation":[]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1713-9653","authenticated-orcid":false,"given":"Hyo-Jeong","family":"So","sequence":"additional","affiliation":[]},{"given":"Matthew","family":"Gaydos","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref39","doi-asserted-by":"crossref","first-page":"77","DOI":"10.1016\/j.cag.2009.11.003","article-title":"Design and validation of an augmented book for spatial abilities development in engineering students","volume":"34","author":"mart\u00edn-guti\u00e9rrez","year":"2010","journal-title":"Comput Graph"},{"key":"ref38","doi-asserted-by":"publisher","DOI":"10.1007\/s10956-012-9405-9"},{"key":"ref33","first-page":"100","article-title":"Learning of abstract concepts through full-body interaction: A systematic review","volume":"17","author":"malinverni","year":"2014","journal-title":"J Educ Technol Soc"},{"key":"ref32","doi-asserted-by":"publisher","DOI":"10.1002\/acp.1801"},{"key":"ref31","doi-asserted-by":"publisher","DOI":"10.3758\/s13421-012-0272-7"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1109\/TLT.2015.2445761"},{"key":"ref37","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2005.11.026"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2008.06.008"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.1007\/s10956-006-9036-0"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1145\/1463689.1463754"},{"key":"ref10","first-page":"5","article-title":"A Taxonomy of real and virtual world display integration","author":"milgram","year":"1999","journal-title":"Journal of Virtual Reality"},{"key":"ref40","doi-asserted-by":"publisher","DOI":"10.1145\/2807442.2807493"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/TLT.2013.26"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1145\/1999030.1999055"},{"key":"ref13","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2003.12.009"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1109\/TLT.2013.37"},{"key":"ref15","first-page":"133","article-title":"Augmented reality trends in education: A\n systematic review of research and applications","volume":"17","author":"bacca","year":"2014","journal-title":"Educ Technol Soc"},{"key":"ref16","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2013.09.022"},{"key":"ref17","doi-asserted-by":"publisher","DOI":"10.3102\/0013189X13511661"},{"key":"ref18","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2015.07.013"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.5430\/jbgc.v4n2p49"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1207\/s1532690xci1604_4"},{"key":"ref4","year":"2011","journal-title":"Learning science through computer games and simulations National Research Council"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.1002\/sce.21079"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1002\/sce.20016"},{"key":"ref6","doi-asserted-by":"publisher","DOI":"10.1007\/s10956-013-9483-3"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1080\/07370000802212669"},{"key":"ref5","doi-asserted-by":"publisher","DOI":"10.3102\/0034654315582065"},{"key":"ref8","first-page":"1321","article-title":"A Taxonomy of mixed reality visual displays","volume":"e77?d","author":"milgram","year":"1994","journal-title":"IEICE Trans Inf Syst"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1016\/j.learninstruc.2017.04.005"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.07.013"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1561\/1100000049"},{"key":"ref1","author":"bell","year":"2009","journal-title":"Learning Science in Informal Environments People Places and Pursuits"},{"key":"ref46","doi-asserted-by":"publisher","DOI":"10.1007\/s11412-012-9156-x"},{"key":"ref20","first-page":"1777","article-title":"Google glass: Using wearable technologies to enhance teaching and learning","volume":"2015","author":"coffman","year":"0","journal-title":"Proc Soc Inf Technol Teacher Educ Int Conf"},{"key":"ref45","author":"gee","year":"2003","journal-title":"What Video Games Have to Teach Us about Learning and Literacy"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.10.024"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2016.02.008"},{"key":"ref42","author":"mclean","year":"1993","journal-title":"Planning for People in Museum Exhibitions"},{"key":"ref24","doi-asserted-by":"crossref","first-page":"12","DOI":"10.1109\/MCG.2012.24","article-title":"Scientific storytelling using visualization","volume":"32","author":"ma","year":"2012","journal-title":"IEEE Comput Graph Appl"},{"key":"ref41","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-011-0410-4"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1111\/j.2151-6952.2001.tb00027.x"},{"key":"ref44","first-page":"123","article-title":"Mindful Play! or Mindless Learning! - Modes of exploring science\n in museums","author":"yahya","year":"1996","journal-title":"Exploring Science in Museums"},{"key":"ref26","doi-asserted-by":"publisher","DOI":"10.1080\/10508406.2011.555938"},{"key":"ref43","doi-asserted-by":"publisher","DOI":"10.17548\/ksaf.2016.09.25.227"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1080\/10645570802355562"}],"container-title":["IEEE Transactions on Learning Technologies"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/4620076\/8328987\/08031019.pdf?arnumber=8031019","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,26]],"date-time":"2022-01-26T07:08:12Z","timestamp":1643180892000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8031019\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,1,1]]},"references-count":46,"journal-issue":{"issue":"1"},"URL":"https:\/\/doi.org\/10.1109\/tlt.2017.2750673","relation":{},"ISSN":["1939-1382","2372-0050"],"issn-type":[{"value":"1939-1382","type":"electronic"},{"value":"2372-0050","type":"electronic"}],"subject":[],"published":{"date-parts":[[2018,1,1]]}}}